Definition at line 15 of file MyLargeBarrelBase.cs.
Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.MyLargeBarrelBase |
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virtual void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.Close |
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inlinevirtual |
void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.DecreaseSmoke |
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inlineprotected |
virtual void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.Draw |
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inlinevirtual |
MyLargeTurretBase Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.GetWeaponBase |
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inlineprotected |
void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.IncreaseSmoke |
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inlineprotected |
bool Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.IsControlledByPlayer |
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void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.RemoveSmoke |
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void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.Shoot |
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Vector3 |
muzzlePosition | ) |
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inlineprotected |
virtual bool Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.StartShooting |
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virtual void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.StopShooting |
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inlinevirtual |
virtual void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.UpdateAfterSimulation |
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inlinevirtual |
void Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.WorldPositionChanged |
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inline |
MyEntity Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_entity |
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MyGunBase Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_gunBase |
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int Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_lastTimeShoot |
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float Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_muzzleFlashLength |
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float Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_muzzleFlashRadius |
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MyParticleEffect Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_shotSmoke |
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int Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_smokeLastTime |
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int Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.m_smokeToGenerate |
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float Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.BarrelElevationMin |
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MyModelDummy Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.CameraDummy |
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get |
MyEntity Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.Entity |
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get |
MyGunBase Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.GunBase |
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get |
The documentation for this class was generated from the following file: