Space Engineers
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Public Member Functions | |
MyLargeGatlingBarrel () | |
override void | Init (MyEntity entity, MyLargeTurretBase turretBase) |
override void | UpdateAfterSimulation () |
override void | Draw () |
override bool | StartShooting () |
override void | Close () |
Public Member Functions inherited from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase | |
MyLargeBarrelBase () | |
virtual void | StopShooting () |
bool | IsControlledByPlayer () |
void | RemoveSmoke () |
void | WorldPositionChanged () |
Properties | |
int | ShotsInBurst [get] |
Properties inherited from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase | |
MyGunBase | GunBase [get] |
MyModelDummy | CameraDummy [get] |
float | BarrelElevationMin [get, protected set] |
MyEntity | Entity [get] |
Additional Inherited Members | |
Protected Member Functions inherited from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase | |
MyLargeTurretBase | GetWeaponBase () |
void | Shoot (Vector3 muzzlePosition) |
void | IncreaseSmoke () |
void | DecreaseSmoke () |
Protected Attributes inherited from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase | |
MyGunBase | m_gunBase |
int | m_lastTimeShoot |
MyParticleEffect | m_shotSmoke |
int | m_smokeLastTime |
int | m_smokeToGenerate |
float | m_muzzleFlashLength |
float | m_muzzleFlashRadius |
MyEntity | m_entity |
MyLargeTurretBase | m_turretBase |
Definition at line 16 of file MyLargeGatlingBarrel.cs.
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inline |
Definition at line 40 of file MyLargeGatlingBarrel.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.
Definition at line 179 of file MyLargeGatlingBarrel.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.
Definition at line 88 of file MyLargeGatlingBarrel.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.
Definition at line 45 of file MyLargeGatlingBarrel.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.
Definition at line 109 of file MyLargeGatlingBarrel.cs.
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inlinevirtual |
Reimplemented from Sandbox.Game.Weapons.Guns.Barrels.MyLargeBarrelBase.
Definition at line 58 of file MyLargeGatlingBarrel.cs.
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get |
Definition at line 32 of file MyLargeGatlingBarrel.cs.