Space Engineers
Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.Replication.MyTerminalReplicable Class Reference

Responsible for synchronizing cube block properties over network More...

Inheritance diagram for Sandbox.Game.Replication.MyTerminalReplicable:
Sandbox.Game.Replication.MyExternalReplicableEvent< MySyncedBlock >

Public Member Functions

 MyTerminalReplicable ()
 
override void OnServerReplicate ()
 
bool HasRights (MyNetworkClient client)
 
override IMyReplicable GetParent ()
 
override float GetPriority (MyClientInfo client, bool cached)
 
override bool OnSave (BitStream stream)
 
override void OnDestroy ()
 
override void GetStateGroups (List< IMyStateGroup > resultList)
 
override VRageMath.BoundingBoxD GetAABB ()
 

Protected Member Functions

override void OnHook ()
 
override void OnLoad (BitStream stream, Action< MySyncedBlock > loadingDoneHandler)
 
override void OnLoadBegin (BitStream stream, Action< MySyncedBlock > loadingDoneHandler)
 
- Protected Member Functions inherited from Sandbox.Game.Replication.MyExternalReplicableEvent< MySyncedBlock >
override void OnHook ()
 

Properties

MySyncedBlock Block [get]
 
override bool HasToBeChild [get]
 

Detailed Description

Responsible for synchronizing cube block properties over network

Definition at line 28 of file MyTerminalReplicable.cs.

Constructor & Destructor Documentation

Sandbox.Game.Replication.MyTerminalReplicable.MyTerminalReplicable ( )
inline

Definition at line 34 of file MyTerminalReplicable.cs.

Member Function Documentation

override VRageMath.BoundingBoxD Sandbox.Game.Replication.MyTerminalReplicable.GetAABB ( )
inline

Definition at line 119 of file MyTerminalReplicable.cs.

override IMyReplicable Sandbox.Game.Replication.MyTerminalReplicable.GetParent ( )
inline

Definition at line 64 of file MyTerminalReplicable.cs.

override float Sandbox.Game.Replication.MyTerminalReplicable.GetPriority ( MyClientInfo  client,
bool  cached 
)
inline

Definition at line 73 of file MyTerminalReplicable.cs.

override void Sandbox.Game.Replication.MyTerminalReplicable.GetStateGroups ( List< IMyStateGroup resultList)
inline

Definition at line 109 of file MyTerminalReplicable.cs.

bool Sandbox.Game.Replication.MyTerminalReplicable.HasRights ( MyNetworkClient  client)
inline

Definition at line 51 of file MyTerminalReplicable.cs.

override void Sandbox.Game.Replication.MyTerminalReplicable.OnDestroy ( )
inline

Definition at line 105 of file MyTerminalReplicable.cs.

override void Sandbox.Game.Replication.MyTerminalReplicable.OnHook ( )
inlineprotected

Definition at line 42 of file MyTerminalReplicable.cs.

override void Sandbox.Game.Replication.MyTerminalReplicable.OnLoad ( BitStream  stream,
Action< MySyncedBlock loadingDoneHandler 
)
inlineprotected

Definition at line 94 of file MyTerminalReplicable.cs.

override void Sandbox.Game.Replication.MyTerminalReplicable.OnLoadBegin ( BitStream  stream,
Action< MySyncedBlock loadingDoneHandler 
)
inlineprotected

Definition at line 100 of file MyTerminalReplicable.cs.

override bool Sandbox.Game.Replication.MyTerminalReplicable.OnSave ( BitStream  stream)
inline

Definition at line 79 of file MyTerminalReplicable.cs.

override void Sandbox.Game.Replication.MyTerminalReplicable.OnServerReplicate ( )
inline

Definition at line 36 of file MyTerminalReplicable.cs.

Property Documentation

MySyncedBlock Sandbox.Game.Replication.MyTerminalReplicable.Block
get

Definition at line 30 of file MyTerminalReplicable.cs.

override bool Sandbox.Game.Replication.MyTerminalReplicable.HasToBeChild
get

Definition at line 115 of file MyTerminalReplicable.cs.


The documentation for this class was generated from the following file: