Space Engineers
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Public Member Functions | |
MyEntityInventoryStateGroup (MyInventory entity, bool attach) | |
void | CreateClientData (MyClientStateBase forClient) |
Called on server new clients starts replicating this group. More... | |
void | DestroyClientData (MyClientStateBase forClient) |
Called on server when client stops replicating this group. More... | |
void | ClientUpdate (uint timestamp) |
void | Destroy () |
Called when state group is being destroyed. More... | |
float | GetGroupPriority (int frameCountWithoutSync, MyClientInfo client) |
Gets priority related to client. When priority is lower than zero, it means the object is not relevant for client. Default priority is 1.0f. More... | |
float | GetPriorityStateGroup (MyClientInfo client) |
bool | Serialize (BitStream stream, EndpointId forClient, uint timestamp, byte packetId, int maxBitPosition) |
void | OnAck (MyClientStateBase forClient, byte packetId, bool delivered) |
Called for each packet id sent to client from this state group. When ACK received, called immediatelly. When several other packets received from client, but some were missing, called for each missing packet. More... | |
void | ForceSend (MyClientStateBase clientData) |
Public Member Functions inherited from VRage.Network.IMyStateGroup | |
void | ClientUpdate (MyTimeSpan clientTimestamp) |
Update method called on client. More... | |
void | Serialize (BitStream stream, EndpointId forClient, MyTimeSpan timestamp, byte packetId, int maxBitPosition) |
(De)serializes group state or it's diff for client. When writing, you can write beyond maxBitPosition, but message won't be sent and ACKs won't be received for it. ReplicationServer will detect, that state group written beyond packet size and revert it. When nothing written, ReplicationServer will detect that and state group won't receive ACK for that packet id. More... | |
void | TimestampReset (MyTimeSpan timestamp) |
bool | IsStillDirty (EndpointId forClient) |
Properties | |
StateGroupEnum | GroupType [get] |
Properties inherited from VRage.Network.IMyStateGroup | |
StateGroupEnum | GroupType [get] |
IMyReplicable | Owner [get] |
Definition at line 24 of file MyEntityInventoryStateGroup.cs.
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Definition at line 73 of file MyEntityInventoryStateGroup.cs.
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Definition at line 137 of file MyEntityInventoryStateGroup.cs.
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Called on server new clients starts replicating this group.
Implements VRage.Network.IMyStateGroup.
Definition at line 95 of file MyEntityInventoryStateGroup.cs.
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Called when state group is being destroyed.
Implements VRage.Network.IMyStateGroup.
Definition at line 141 of file MyEntityInventoryStateGroup.cs.
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Called on server when client stops replicating this group.
Implements VRage.Network.IMyStateGroup.
Definition at line 129 of file MyEntityInventoryStateGroup.cs.
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Implements VRage.Network.IMyStateGroup.
Definition at line 873 of file MyEntityInventoryStateGroup.cs.
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Gets priority related to client. When priority is lower than zero, it means the object is not relevant for client. Default priority is 1.0f.
frameCountWithoutSync | How long (in update frame count) has client not received sync of this state group. |
forClient | Client for whom is the priority get. |
Implements VRage.Network.IMyStateGroup.
Definition at line 145 of file MyEntityInventoryStateGroup.cs.
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Definition at line 193 of file MyEntityInventoryStateGroup.cs.
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Called for each packet id sent to client from this state group. When ACK received, called immediatelly. When several other packets received from client, but some were missing, called for each missing packet.
forClient | The client. |
packetId | Id of the delivered or lost packet. |
delivered | True when packet was delivered, false when packet is considered lost. |
Implements VRage.Network.IMyStateGroup.
Definition at line 852 of file MyEntityInventoryStateGroup.cs.
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Definition at line 231 of file MyEntityInventoryStateGroup.cs.
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Definition at line 70 of file MyEntityInventoryStateGroup.cs.