Space Engineers
Public Member Functions | Protected Member Functions | List of all members
Sandbox.Game.Replication.MyCharacterReplicable Class Reference
Inheritance diagram for Sandbox.Game.Replication.MyCharacterReplicable:
Sandbox.Game.Replication.MyEntityReplicableBaseEvent< MyCharacter >

Public Member Functions

override float GetPriority (MyClientInfo state, bool cached)
 
override void GetStateGroups (List< IMyStateGroup > resultList)
 
override IMyReplicable GetParent ()
 
override bool OnSave (BitStream stream)
 
override HashSet< IMyReplicableGetDependencies ()
 

Protected Member Functions

override IMyStateGroup CreatePhysicsGroup ()
 
override void OnHook ()
 
override void OnLoad (BitStream stream, Action< MyCharacter > loadingDoneHandler)
 
- Protected Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBaseEvent< MyCharacter >
override void OnHook ()
 

Detailed Description

Definition at line 20 of file MyCharacterReplicable.cs.

Member Function Documentation

override IMyStateGroup Sandbox.Game.Replication.MyCharacterReplicable.CreatePhysicsGroup ( )
inlineprotected

Definition at line 26 of file MyCharacterReplicable.cs.

override HashSet<IMyReplicable> Sandbox.Game.Replication.MyCharacterReplicable.GetDependencies ( )
inline

Definition at line 226 of file MyCharacterReplicable.cs.

override IMyReplicable Sandbox.Game.Replication.MyCharacterReplicable.GetParent ( )
inline

Definition at line 120 of file MyCharacterReplicable.cs.

override float Sandbox.Game.Replication.MyCharacterReplicable.GetPriority ( MyClientInfo  state,
bool  cached 
)
inline

Definition at line 38 of file MyCharacterReplicable.cs.

override void Sandbox.Game.Replication.MyCharacterReplicable.GetStateGroups ( List< IMyStateGroup resultList)
inline

Definition at line 110 of file MyCharacterReplicable.cs.

override void Sandbox.Game.Replication.MyCharacterReplicable.OnHook ( )
inlineprotected

Definition at line 32 of file MyCharacterReplicable.cs.

override void Sandbox.Game.Replication.MyCharacterReplicable.OnLoad ( BitStream  stream,
Action< MyCharacter loadingDoneHandler 
)
inlineprotected

Definition at line 164 of file MyCharacterReplicable.cs.

override bool Sandbox.Game.Replication.MyCharacterReplicable.OnSave ( BitStream  stream)
inline

Definition at line 140 of file MyCharacterReplicable.cs.


The documentation for this class was generated from the following file: