Definition at line 20 of file MyCharacterReplicable.cs.
override IMyStateGroup Sandbox.Game.Replication.MyCharacterReplicable.CreatePhysicsGroup |
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override HashSet<IMyReplicable> Sandbox.Game.Replication.MyCharacterReplicable.GetDependencies |
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override IMyReplicable Sandbox.Game.Replication.MyCharacterReplicable.GetParent |
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override float Sandbox.Game.Replication.MyCharacterReplicable.GetPriority |
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MyClientInfo |
state, |
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bool |
cached |
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override void Sandbox.Game.Replication.MyCharacterReplicable.GetStateGroups |
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List< IMyStateGroup > |
resultList | ) |
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override void Sandbox.Game.Replication.MyCharacterReplicable.OnHook |
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override void Sandbox.Game.Replication.MyCharacterReplicable.OnLoad |
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BitStream |
stream, |
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Action< MyCharacter > |
loadingDoneHandler |
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override bool Sandbox.Game.Replication.MyCharacterReplicable.OnSave |
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BitStream |
stream | ) |
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inline |
The documentation for this class was generated from the following file: