Space Engineers
Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
Sandbox.Game.MyExplosions Class Reference
Inheritance diagram for Sandbox.Game.MyExplosions:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
override void UpdateBeforeSimulation ()
 
override void Draw ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static void AddExplosion (ref MyExplosionInfo explosionInfo, bool updateSync=true)
 

Protected Member Functions

override void UnloadData ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 21 of file MyExplosions.cs.

Member Function Documentation

static void Sandbox.Game.MyExplosions.AddExplosion ( ref MyExplosionInfo  explosionInfo,
bool  updateSync = true 
)
inlinestatic

Definition at line 72 of file MyExplosions.cs.

override void Sandbox.Game.MyExplosions.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 165 of file MyExplosions.cs.

override void Sandbox.Game.MyExplosions.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 35 of file MyExplosions.cs.

override void Sandbox.Game.MyExplosions.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 51 of file MyExplosions.cs.

override void Sandbox.Game.MyExplosions.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 91 of file MyExplosions.cs.


The documentation for this class was generated from the following file: