Space Engineers
|
Public Member Functions | |
MyMichalDebugInputComponent () | |
override string | GetName () |
override bool | HandleInput () |
override void | Draw () |
override void | Update10 () |
void | SetDebugDrawLine (Vector3D start, Vector3D end) |
void | SetDebugSphere (Vector3D cen, float rad) |
bool | DebugDrawFunc () |
Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent | |
void | Section (string text, params object[] formatArgs) |
MyDebugComponent () | |
MyDebugComponent (bool enabled) | |
virtual void | DispatchUpdate () |
virtual void | Update100 () |
bool | GetSwitchValue (MyKeys key) |
bool | GetSwitchValue (string note) |
Public Attributes | |
bool | CastLongRay = false |
int | DebugPacketCount = 0 |
int | CurrentQueuedBytes = 0 |
bool | Reliable = true |
bool | DebugDraw = false |
bool | CustomGridCreation = false |
IMyBot | SelectedBot = null |
int | BotPointer = 0 |
int | SelectedTreeIndex = 0 |
MyBehaviorTree | SelectedTree = null |
int[] | BotsIndexes = new int[0] |
MatrixD | HeadMatrix = MatrixD.Identity |
bool | SPAWN_FLORA_ENTITY = false |
bool | OnSelectDebugBot = false |
bool | ENABLE_FLORA_SPAWNING = false |
MyFloraElementDefinition | SELECTED_FLORA = null |
Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent | |
int | m_frameCounter = 0 |
Properties | |
static MyMichalDebugInputComponent | Static [get] |
Properties inherited from Sandbox.Game.Gui.MyDebugComponent | |
static float | VerticalTextOffset [get] |
static float | NextVerticalOffset [get] |
bool | Enabled [get, set] |
virtual object | InputData [get, set] |
Additional Inherited Members | |
Public Types inherited from Sandbox.Game.Gui.MyDebugComponent | |
enum | MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo } |
Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent | |
static float | NextTextOffset (float scale) |
static void | ResetFrame () |
Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent | |
void | Text (string message, params object[] arguments) |
void | Text (Color color, string message, params object[] arguments) |
void | Text (Color color, float scale, string message, params object[] arguments) |
void | MultilineText (string message, params object[] arguments) |
void | MultilineText (Color color, string message, params object[] arguments) |
void | MultilineText (Color color, float scale, string message, params object[] arguments) |
void | VSpace (float space) |
void | Save () |
void | AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action) |
void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false) |
void | AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="") |
void | SetSwitch (MyKeys key, bool value) |
Definition at line 25 of file MyMichalDebugInputComponent.cs.
|
inline |
Definition at line 33 of file MyMichalDebugInputComponent.cs.
|
inline |
Definition at line 408 of file MyMichalDebugInputComponent.cs.
|
inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Definition at line 160 of file MyMichalDebugInputComponent.cs.
|
inlinevirtual |
Implements Sandbox.Game.Gui.MyDebugComponent.
Definition at line 107 of file MyMichalDebugInputComponent.cs.
|
inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Definition at line 140 of file MyMichalDebugInputComponent.cs.
|
inline |
Definition at line 396 of file MyMichalDebugInputComponent.cs.
|
inline |
Definition at line 402 of file MyMichalDebugInputComponent.cs.
|
inlinevirtual |
Reimplemented from Sandbox.Game.Gui.MyDebugComponent.
Definition at line 384 of file MyMichalDebugInputComponent.cs.
int Sandbox.Game.Gui.MyMichalDebugInputComponent.BotPointer = 0 |
Definition at line 119 of file MyMichalDebugInputComponent.cs.
int [] Sandbox.Game.Gui.MyMichalDebugInputComponent.BotsIndexes = new int[0] |
Definition at line 122 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.CastLongRay = false |
Definition at line 100 of file MyMichalDebugInputComponent.cs.
int Sandbox.Game.Gui.MyMichalDebugInputComponent.CurrentQueuedBytes = 0 |
Definition at line 113 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.CustomGridCreation = false |
Definition at line 116 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.DebugDraw = false |
Definition at line 115 of file MyMichalDebugInputComponent.cs.
int Sandbox.Game.Gui.MyMichalDebugInputComponent.DebugPacketCount = 0 |
Definition at line 112 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.ENABLE_FLORA_SPAWNING = false |
Definition at line 134 of file MyMichalDebugInputComponent.cs.
MatrixD Sandbox.Game.Gui.MyMichalDebugInputComponent.HeadMatrix = MatrixD.Identity |
Definition at line 127 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.OnSelectDebugBot = false |
Definition at line 132 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.Reliable = true |
Definition at line 114 of file MyMichalDebugInputComponent.cs.
MyFloraElementDefinition Sandbox.Game.Gui.MyMichalDebugInputComponent.SELECTED_FLORA = null |
Definition at line 135 of file MyMichalDebugInputComponent.cs.
IMyBot Sandbox.Game.Gui.MyMichalDebugInputComponent.SelectedBot = null |
Definition at line 118 of file MyMichalDebugInputComponent.cs.
MyBehaviorTree Sandbox.Game.Gui.MyMichalDebugInputComponent.SelectedTree = null |
Definition at line 121 of file MyMichalDebugInputComponent.cs.
int Sandbox.Game.Gui.MyMichalDebugInputComponent.SelectedTreeIndex = 0 |
Definition at line 120 of file MyMichalDebugInputComponent.cs.
bool Sandbox.Game.Gui.MyMichalDebugInputComponent.SPAWN_FLORA_ENTITY = false |
Definition at line 131 of file MyMichalDebugInputComponent.cs.
|
staticget |
Definition at line 27 of file MyMichalDebugInputComponent.cs.