Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
Sandbox.Game.Gui.MyMichalDebugInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyMichalDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 MyMichalDebugInputComponent ()
 
override string GetName ()
 
override bool HandleInput ()
 
override void Draw ()
 
override void Update10 ()
 
void SetDebugDrawLine (Vector3D start, Vector3D end)
 
void SetDebugSphere (Vector3D cen, float rad)
 
bool DebugDrawFunc ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Public Attributes

bool CastLongRay = false
 
int DebugPacketCount = 0
 
int CurrentQueuedBytes = 0
 
bool Reliable = true
 
bool DebugDraw = false
 
bool CustomGridCreation = false
 
IMyBot SelectedBot = null
 
int BotPointer = 0
 
int SelectedTreeIndex = 0
 
MyBehaviorTree SelectedTree = null
 
int[] BotsIndexes = new int[0]
 
MatrixD HeadMatrix = MatrixD.Identity
 
bool SPAWN_FLORA_ENTITY = false
 
bool OnSelectDebugBot = false
 
bool ENABLE_FLORA_SPAWNING = false
 
MyFloraElementDefinition SELECTED_FLORA = null
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 

Properties

static MyMichalDebugInputComponent Static [get]
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 

Detailed Description

Definition at line 25 of file MyMichalDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyMichalDebugInputComponent.MyMichalDebugInputComponent ( )
inline

Definition at line 33 of file MyMichalDebugInputComponent.cs.

Member Function Documentation

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.DebugDrawFunc ( )
inline

Definition at line 408 of file MyMichalDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyMichalDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 160 of file MyMichalDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyMichalDebugInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 107 of file MyMichalDebugInputComponent.cs.

override bool Sandbox.Game.Gui.MyMichalDebugInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 140 of file MyMichalDebugInputComponent.cs.

void Sandbox.Game.Gui.MyMichalDebugInputComponent.SetDebugDrawLine ( Vector3D  start,
Vector3D  end 
)
inline

Definition at line 396 of file MyMichalDebugInputComponent.cs.

void Sandbox.Game.Gui.MyMichalDebugInputComponent.SetDebugSphere ( Vector3D  cen,
float  rad 
)
inline

Definition at line 402 of file MyMichalDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyMichalDebugInputComponent.Update10 ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 384 of file MyMichalDebugInputComponent.cs.

Member Data Documentation

int Sandbox.Game.Gui.MyMichalDebugInputComponent.BotPointer = 0

Definition at line 119 of file MyMichalDebugInputComponent.cs.

int [] Sandbox.Game.Gui.MyMichalDebugInputComponent.BotsIndexes = new int[0]

Definition at line 122 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.CastLongRay = false

Definition at line 100 of file MyMichalDebugInputComponent.cs.

int Sandbox.Game.Gui.MyMichalDebugInputComponent.CurrentQueuedBytes = 0

Definition at line 113 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.CustomGridCreation = false

Definition at line 116 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.DebugDraw = false

Definition at line 115 of file MyMichalDebugInputComponent.cs.

int Sandbox.Game.Gui.MyMichalDebugInputComponent.DebugPacketCount = 0

Definition at line 112 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.ENABLE_FLORA_SPAWNING = false

Definition at line 134 of file MyMichalDebugInputComponent.cs.

MatrixD Sandbox.Game.Gui.MyMichalDebugInputComponent.HeadMatrix = MatrixD.Identity

Definition at line 127 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.OnSelectDebugBot = false

Definition at line 132 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.Reliable = true

Definition at line 114 of file MyMichalDebugInputComponent.cs.

MyFloraElementDefinition Sandbox.Game.Gui.MyMichalDebugInputComponent.SELECTED_FLORA = null

Definition at line 135 of file MyMichalDebugInputComponent.cs.

IMyBot Sandbox.Game.Gui.MyMichalDebugInputComponent.SelectedBot = null

Definition at line 118 of file MyMichalDebugInputComponent.cs.

MyBehaviorTree Sandbox.Game.Gui.MyMichalDebugInputComponent.SelectedTree = null

Definition at line 121 of file MyMichalDebugInputComponent.cs.

int Sandbox.Game.Gui.MyMichalDebugInputComponent.SelectedTreeIndex = 0

Definition at line 120 of file MyMichalDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyMichalDebugInputComponent.SPAWN_FLORA_ENTITY = false

Definition at line 131 of file MyMichalDebugInputComponent.cs.

Property Documentation

MyMichalDebugInputComponent Sandbox.Game.Gui.MyMichalDebugInputComponent.Static
staticget

Definition at line 27 of file MyMichalDebugInputComponent.cs.


The documentation for this class was generated from the following file: