Space Engineers
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Classes | |
struct | GrowthStep |
Public Member Functions | |
MyStringHash | GetRandomItem () |
bool | BelongsToGroups (MyStringHash subtypeId) |
bool | IsFirst (MyStringHash subtypeId) |
bool | IsFirst (string groupName, MyStringHash subtypeId) |
int | GetGroupIndex (string groupName, MyStringHash subtypeId) |
bool | IsGatherableSubtype (string group, MyStringHash subtypeId) |
string | GetRandomGroup (MyStringHash subtypeId) |
MyStringHash | GetFinalSubtype (string group) |
MyStringHash | GetSubtypeForGrowthStep (string group, int growthStep) |
int | GetGrowthStepForSubtype (string group, MyStringHash subtype) |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
override string | ToString () |
Public Attributes | |
Dictionary< string, MyGroupedIds > | AppliedGroups |
List< GrowthStep > | GrowthSteps |
MyDefinitionId | GatheredItemDefinition |
float | GatheredAmount |
bool | IsGatherable |
bool | Regrowable |
float | GrowTime |
int | PostGatherStep |
int | GatherableStep |
float | SpawnProbability |
MyAreaTransformType | AreaTransformType |
float | DecayTime |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Properties | |
byte | TransformTypeByte [get] |
bool | HasGrowthSteps [get] |
int | StartingId [get] |
bool | ShouldDecay [get] |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 17 of file MyFloraElementDefinition.cs.
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Definition at line 105 of file MyFloraElementDefinition.cs.
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Definition at line 180 of file MyFloraElementDefinition.cs.
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Definition at line 136 of file MyFloraElementDefinition.cs.
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Definition at line 192 of file MyFloraElementDefinition.cs.
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Definition at line 160 of file MyFloraElementDefinition.cs.
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Definition at line 99 of file MyFloraElementDefinition.cs.
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Definition at line 185 of file MyFloraElementDefinition.cs.
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Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 52 of file MyFloraElementDefinition.cs.
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Definition at line 119 of file MyFloraElementDefinition.cs.
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Definition at line 131 of file MyFloraElementDefinition.cs.
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Definition at line 145 of file MyFloraElementDefinition.cs.
Dictionary<string, MyGroupedIds> Sandbox.Definitions.MyFloraElementDefinition.AppliedGroups |
Definition at line 31 of file MyFloraElementDefinition.cs.
MyAreaTransformType Sandbox.Definitions.MyFloraElementDefinition.AreaTransformType |
Definition at line 41 of file MyFloraElementDefinition.cs.
float Sandbox.Definitions.MyFloraElementDefinition.DecayTime |
Definition at line 42 of file MyFloraElementDefinition.cs.
int Sandbox.Definitions.MyFloraElementDefinition.GatherableStep |
Definition at line 39 of file MyFloraElementDefinition.cs.
float Sandbox.Definitions.MyFloraElementDefinition.GatheredAmount |
Definition at line 34 of file MyFloraElementDefinition.cs.
MyDefinitionId Sandbox.Definitions.MyFloraElementDefinition.GatheredItemDefinition |
Definition at line 33 of file MyFloraElementDefinition.cs.
List<GrowthStep> Sandbox.Definitions.MyFloraElementDefinition.GrowthSteps |
Definition at line 32 of file MyFloraElementDefinition.cs.
float Sandbox.Definitions.MyFloraElementDefinition.GrowTime |
Definition at line 37 of file MyFloraElementDefinition.cs.
bool Sandbox.Definitions.MyFloraElementDefinition.IsGatherable |
Definition at line 35 of file MyFloraElementDefinition.cs.
int Sandbox.Definitions.MyFloraElementDefinition.PostGatherStep |
Definition at line 38 of file MyFloraElementDefinition.cs.
bool Sandbox.Definitions.MyFloraElementDefinition.Regrowable |
Definition at line 36 of file MyFloraElementDefinition.cs.
float Sandbox.Definitions.MyFloraElementDefinition.SpawnProbability |
Definition at line 40 of file MyFloraElementDefinition.cs.
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Definition at line 46 of file MyFloraElementDefinition.cs.
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Definition at line 48 of file MyFloraElementDefinition.cs.
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Definition at line 47 of file MyFloraElementDefinition.cs.
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Definition at line 45 of file MyFloraElementDefinition.cs.