Definition at line 29 of file MyHudNotification.cs.
Sandbox.Game.Gui.MyHudNotificationBase.MyHudNotificationBase |
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int |
disapearTimeMs, |
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string |
font = MyFontEnum.White , |
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MyGuiDrawAlignEnum |
textAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER , |
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int |
priority = 0 , |
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MyNotificationLevel |
level = MyNotificationLevel.Normal |
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) |
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inline |
void Sandbox.Game.Gui.MyHudNotificationBase.AddAliveTime |
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int |
timeStep | ) |
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inline |
virtual void Sandbox.Game.Gui.MyHudNotificationBase.BeforeAdd |
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inlinevirtual |
virtual void Sandbox.Game.Gui.MyHudNotificationBase.BeforeRemove |
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inlinevirtual |
abstract string Sandbox.Game.Gui.MyHudNotificationBase.GetOriginalText |
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protectedpure virtual |
string Sandbox.Game.Gui.MyHudNotificationBase.GetText |
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inline |
object [] Sandbox.Game.Gui.MyHudNotificationBase.GetTextFormatArguments |
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inline |
void Sandbox.Game.Gui.MyHudNotificationBase.ResetAliveTime |
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inline |
void Sandbox.Game.Gui.MyHudNotificationBase.SetTextDirty |
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inline |
void Sandbox.Game.Gui.MyHudNotificationBase.SetTextFormatArguments |
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params object[] |
arguments | ) |
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inline |
string Sandbox.Game.Gui.MyHudNotificationBase.Font |
readonly int Sandbox.Game.Gui.MyHudNotificationBase.INFINITE = 0 |
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static |
int Sandbox.Game.Gui.MyHudNotificationBase.m_lifespanMs |
readonly int Sandbox.Game.Gui.MyHudNotificationBase.Priority |
bool Sandbox.Game.Gui.MyHudNotificationBase.Alive |
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get |
bool Sandbox.Game.Gui.MyHudNotificationBase.IsControlsHint |
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get |
The documentation for this class was generated from the following file: