Space Engineers
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Static Public Attributes | |
static MyHeightMapLoadingSystem | Static |
Protected Member Functions | |
override void | UnloadData () |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Definition at line 30 of file MyHeightMapLoadingSystem.cs.
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inline |
Definition at line 202 of file MyHeightMapLoadingSystem.cs.
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inline |
Definition at line 99 of file MyHeightMapLoadingSystem.cs.
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inline |
Definition at line 286 of file MyHeightMapLoadingSystem.cs.
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inline |
Definition at line 520 of file MyHeightMapLoadingSystem.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 43 of file MyHeightMapLoadingSystem.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 70 of file MyHeightMapLoadingSystem.cs.
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static |
Definition at line 37 of file MyHeightMapLoadingSystem.cs.