Space Engineers
Public Member Functions | Static Public Attributes | Protected Member Functions | List of all members
Sandbox.Game.GameSystems.MyHeightMapLoadingSystem Class Reference
Inheritance diagram for Sandbox.Game.GameSystems.MyHeightMapLoadingSystem:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
MyHeightmapFace GetHeightMap (string folderName, string faceName, MyModContext context)
 
MyHeightDetailTexture GetDetailMap (string path)
 
void GetPlanetMaps (string folder, MyModContext context, MyPlanetMaps mapsToUse, out MyCubemap[] maps)
 
MyTileTexture< byte > GetTerrainBlendTexture (MyPlanetMaterialBlendSettings settings)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Attributes

static MyHeightMapLoadingSystem Static
 

Protected Member Functions

override void UnloadData ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 30 of file MyHeightMapLoadingSystem.cs.

Member Function Documentation

MyHeightDetailTexture Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.GetDetailMap ( string  path)
inline

Definition at line 202 of file MyHeightMapLoadingSystem.cs.

MyHeightmapFace Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.GetHeightMap ( string  folderName,
string  faceName,
MyModContext  context 
)
inline

Definition at line 99 of file MyHeightMapLoadingSystem.cs.

void Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.GetPlanetMaps ( string  folder,
MyModContext  context,
MyPlanetMaps  mapsToUse,
out MyCubemap[]  maps 
)
inline

Definition at line 286 of file MyHeightMapLoadingSystem.cs.

MyTileTexture<byte> Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.GetTerrainBlendTexture ( MyPlanetMaterialBlendSettings  settings)
inline

Definition at line 520 of file MyHeightMapLoadingSystem.cs.

override void Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 43 of file MyHeightMapLoadingSystem.cs.

override void Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 70 of file MyHeightMapLoadingSystem.cs.

Member Data Documentation

MyHeightMapLoadingSystem Sandbox.Game.GameSystems.MyHeightMapLoadingSystem.Static
static

Definition at line 37 of file MyHeightMapLoadingSystem.cs.


The documentation for this class was generated from the following file: