Space Engineers
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Public Member Functions | |
MyTileTexture (PixelBuffer image, int cellSize) | |
MyTileTexture () | |
void | GetValue (int corners, Vector2I coords, out Pixel value) |
void | GetValue (int corners, Vector2 coords, out Pixel value) |
Static Public Attributes | |
static readonly MyTileTexture< Pixel > | Default = new MyTileTexture<Pixel>() |
Textures used for tilesets (tiled texture joints maps).
Each texture contains a set of tiles or cells, one for each combination of same textured cells in the corners of a square.
This system allows for fast blending of textures on grid vertices.
Pixel | : | struct |
Definition at line 312 of file MyPlanetCubemaps.cs.
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inline |
Definition at line 350 of file MyPlanetCubemaps.cs.
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inline |
Definition at line 360 of file MyPlanetCubemaps.cs.
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inline |
Get the value at a given position for a given configuration.
Definition at line 380 of file MyPlanetCubemaps.cs.
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inline |
Get the value at a given position for a given configuration.
Definition at line 398 of file MyPlanetCubemaps.cs.
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static |
Definition at line 348 of file MyPlanetCubemaps.cs.