| Space Engineers
    | 
| Public Member Functions | |
| MyTileTexture (PixelBuffer image, int cellSize) | |
| MyTileTexture () | |
| void | GetValue (int corners, Vector2I coords, out Pixel value) | 
| void | GetValue (int corners, Vector2 coords, out Pixel value) | 
| Static Public Attributes | |
| static readonly MyTileTexture< Pixel > | Default = new MyTileTexture<Pixel>() | 
Textures used for tilesets (tiled texture joints maps).
Each texture contains a set of tiles or cells, one for each combination of same textured cells in the corners of a square.
This system allows for fast blending of textures on grid vertices.
| Pixel | : | struct | 
Definition at line 312 of file MyPlanetCubemaps.cs.
| 
 | inline | 
Definition at line 350 of file MyPlanetCubemaps.cs.
| 
 | inline | 
Definition at line 360 of file MyPlanetCubemaps.cs.
| 
 | inline | 
Get the value at a given position for a given configuration.
Definition at line 380 of file MyPlanetCubemaps.cs.
| 
 | inline | 
Get the value at a given position for a given configuration.
Definition at line 398 of file MyPlanetCubemaps.cs.
| 
 | static | 
Definition at line 348 of file MyPlanetCubemaps.cs.
 1.8.8
 1.8.8