Space Engineers
Public Member Functions | Static Public Attributes | Protected Member Functions | Properties | List of all members
Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem Class Reference
Inheritance diagram for Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
override MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
override void LoadData ()
 
override void BeforeStart ()
 
override void Draw ()
 
override void UpdateAfterSimulation ()
 
void RemoveDistantBots ()
 
void SpawnTick ()
 
void RegisterBotSpawningProxy (MyBotSpawningEnvironmentProxy proxy)
 
void UnregisterBotSpawningProxy (MyBotSpawningEnvironmentProxy proxy)
 
bool IsHumanPlayerWithinRange (Vector3 position)
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Attributes

static MyEnvironmentBotSpawningSystem Static
 

Protected Member Functions

override void UnloadData ()
 

Properties

override Type[] Dependencies [get]
 
override bool IsRequiredByGame [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 27 of file MyEnvironmentBotSpawningSystem.cs.

Member Function Documentation

override void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.BeforeStart ( )
inlinevirtual
override void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.Draw ( )
inlinevirtual
override MyObjectBuilder_SessionComponent Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.GetObjectBuilder ( )
inlinevirtual
override void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.Init ( MyObjectBuilder_SessionComponent  sessionComponent)
inlinevirtual
bool Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.IsHumanPlayerWithinRange ( Vector3  position)
inline

Definition at line 199 of file MyEnvironmentBotSpawningSystem.cs.

override void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.LoadData ( )
inlinevirtual
void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.RegisterBotSpawningProxy ( MyBotSpawningEnvironmentProxy  proxy)
inline

Definition at line 189 of file MyEnvironmentBotSpawningSystem.cs.

void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.RemoveDistantBots ( )
inline

Definition at line 141 of file MyEnvironmentBotSpawningSystem.cs.

void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.SpawnTick ( )
inline

Definition at line 178 of file MyEnvironmentBotSpawningSystem.cs.

override void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.UnloadData ( )
inlineprotectedvirtual
void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.UnregisterBotSpawningProxy ( MyBotSpawningEnvironmentProxy  proxy)
inline

Definition at line 194 of file MyEnvironmentBotSpawningSystem.cs.

override void Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.UpdateAfterSimulation ( )
inlinevirtual

Member Data Documentation

MyEnvironmentBotSpawningSystem Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.Static
static

Definition at line 36 of file MyEnvironmentBotSpawningSystem.cs.

Property Documentation

override Type [] Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.Dependencies
get

Definition at line 46 of file MyEnvironmentBotSpawningSystem.cs.

override bool Sandbox.Game.GameSystems.MyEnvironmentBotSpawningSystem.IsRequiredByGame
get

Definition at line 54 of file MyEnvironmentBotSpawningSystem.cs.


The documentation for this class was generated from the following file: