Space Engineers
|
Public Member Functions | |
MyShipSoundComponent () | |
bool | InitComponent (MyCubeGrid shipGrid) |
void | Update () |
void | Update100 () |
void | DestroyComponent () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Static Public Member Functions | |
static void | ClearShipSounds () |
static void | SetDefinition (MyShipSoundSystemDefinition def) |
static void | AddShipSounds (MyShipSoundsDefinition shipSoundGroup) |
static void | ActualizeGroups () |
Public Attributes | |
bool | ShipHasChanged = true |
Properties | |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 23 of file MyShipSoundComponent.cs.
|
inline |
Definition at line 152 of file MyShipSoundComponent.cs.
|
inlinestatic |
Definition at line 88 of file MyShipSoundComponent.cs.
|
inlinestatic |
Definition at line 81 of file MyShipSoundComponent.cs.
|
inlinestatic |
Definition at line 71 of file MyShipSoundComponent.cs.
|
inline |
Definition at line 906 of file MyShipSoundComponent.cs.
|
inline |
Definition at line 161 of file MyShipSoundComponent.cs.
|
inlinestatic |
Definition at line 76 of file MyShipSoundComponent.cs.
|
inline |
Definition at line 197 of file MyShipSoundComponent.cs.
|
inline |
Definition at line 517 of file MyShipSoundComponent.cs.
bool Sandbox.Game.EntityComponents.MyShipSoundComponent.ShipHasChanged = true |
Definition at line 103 of file MyShipSoundComponent.cs.
|
get |
Definition at line 901 of file MyShipSoundComponent.cs.