Space Engineers
Public Attributes | Protected Member Functions | List of all members
Sandbox.Definitions.MyShipSoundSystemDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyShipSoundSystemDefinition:
VRage.Game.MyDefinitionBase

Public Attributes

float MaxUpdateRange = 2000f
 
float MaxUpdateRange_sq = 2000 * 2000
 
float WheelsCallbackRangeCreate_sq = 500 * 500
 
float WheelsCallbackRangeRemove_sq = 750 * 750
 
float FullSpeed = 96f
 
float FullSpeed_sq = 96 * 96
 
float SpeedThreshold1 = 32
 
float SpeedThreshold2 = 64
 
float LargeShipDetectionRadius = 15f
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 19 of file MyShipSoundSystemDefinition.cs.

Member Function Documentation

override void Sandbox.Definitions.MyShipSoundSystemDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 31 of file MyShipSoundSystemDefinition.cs.

Member Data Documentation

float Sandbox.Definitions.MyShipSoundSystemDefinition.FullSpeed = 96f

Definition at line 25 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.FullSpeed_sq = 96 * 96

Definition at line 26 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.LargeShipDetectionRadius = 15f

Definition at line 29 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.MaxUpdateRange = 2000f

Definition at line 21 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.MaxUpdateRange_sq = 2000 * 2000

Definition at line 22 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.SpeedThreshold1 = 32

Definition at line 27 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.SpeedThreshold2 = 64

Definition at line 28 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.WheelsCallbackRangeCreate_sq = 500 * 500

Definition at line 23 of file MyShipSoundSystemDefinition.cs.

float Sandbox.Definitions.MyShipSoundSystemDefinition.WheelsCallbackRangeRemove_sq = 750 * 750

Definition at line 24 of file MyShipSoundSystemDefinition.cs.


The documentation for this class was generated from the following file: