Space Engineers
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Public Member Functions | |
MyMeteorGameLogic () | |
override void | Init (MyObjectBuilder_EntityBase objectBuilder) |
override MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | MarkForClose () |
override void | UpdateBeforeSimulation () |
override void | UpdateAfterSimulation () |
override void | UpdateBeforeSimulation100 () |
override void | Close () |
void | DoDamage (float damage, MyStringHash damageType, bool sync, MyHitInfo?hitInfo, long attackerId) |
void | OnDestroy () |
Public Member Functions inherited from Sandbox.Game.Components.MyEntityGameLogic | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
MyEntityGameLogic () | |
override void | Init (MyObjectBuilder_EntityBase objectBuilder) |
void | Init (StringBuilder displayName, string model, MyEntity parentObject, float?scale, string modelCollision=null) |
override MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
override void | UpdateOnceBeforeFrame () |
override void | UpdateBeforeSimulation () |
override void | UpdateAfterSimulation () |
override void | UpdatingStopped () |
override void | UpdateBeforeSimulation10 () |
Called each 10th frame if registered for update10 More... | |
override void | UpdateAfterSimulation10 () |
override void | UpdateBeforeSimulation100 () |
Called each 100th frame if registered for update100 More... | |
override void | UpdateAfterSimulation100 () |
override void | MarkForClose () |
This method marks this entity for close which means, that Close will be called after all entities are updated More... | |
override void | Close () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Public Attributes | |
MyPhysicalInventoryItem | Item |
Protected Member Functions | |
virtual HkShape | GetPhysicsShape (HkMassProperties massProperties, float mass, float scale) |
Protected Member Functions inherited from Sandbox.Game.Components.MyEntityGameLogic | |
void | CallAndClearOnClose () |
void | CallAndClearOnClosing () |
Properties | |
MyVoxelMaterialDefinition | VoxelMaterial [get, set] |
float | Integrity [get] |
Properties inherited from Sandbox.Game.Components.MyEntityGameLogic | |
MyGameLogicComponent | GameLogic [get, set] |
Properties inherited from VRage.Game.Components.MyGameLogicComponent | |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
bool | Closed [get, protected set] |
bool | MarkedForClose [get, protected set] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Protected Attributes inherited from Sandbox.Game.Components.MyEntityGameLogic | |
MyEntity | m_entity |
Events inherited from Sandbox.Game.Components.MyEntityGameLogic | |
Action< MyEntity > | OnMarkForClose |
This event may not be invoked at all, when calling MyEntities.CloseAll, marking is bypassed More... | |
Action< MyEntity > | OnClose |
Action< MyEntity > | OnClosing |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Definition at line 165 of file MyMeteor.cs.
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inline |
Definition at line 193 of file MyMeteor.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 402 of file MyMeteor.cs.
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inline |
Definition at line 562 of file MyMeteor.cs.
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inlinevirtual |
Implements VRage.Game.Components.MyGameLogicComponent.
Definition at line 272 of file MyMeteor.cs.
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inlineprotectedvirtual |
Definition at line 604 of file MyMeteor.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 198 of file MyMeteor.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 299 of file MyMeteor.cs.
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inlinevirtual |
Gets called after the container of this component changes
Reimplemented from VRage.Game.Components.MyComponentBase.
Definition at line 293 of file MyMeteor.cs.
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inline |
Definition at line 594 of file MyMeteor.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 314 of file MyMeteor.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 305 of file MyMeteor.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MyGameLogicComponent.
Definition at line 339 of file MyMeteor.cs.
MyPhysicalInventoryItem Sandbox.Game.Entities.MyMeteor.MyMeteorGameLogic.Item |
Definition at line 169 of file MyMeteor.cs.
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get |
Definition at line 599 of file MyMeteor.cs.
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getset |
Definition at line 170 of file MyMeteor.cs.