Definition at line 33 of file MyConstructionStockpile.cs.
Sandbox.Game.Entities.MyConstructionStockpile.MyConstructionStockpile |
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bool Sandbox.Game.Entities.MyConstructionStockpile.AddItems |
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int |
count, |
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MyDefinitionId |
contentId, |
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MyItemFlags |
flags = MyItemFlags.None |
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void Sandbox.Game.Entities.MyConstructionStockpile.ClearSyncList |
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int Sandbox.Game.Entities.MyConstructionStockpile.GetItemAmount |
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MyDefinitionId |
contentId, |
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MyItemFlags |
flags = MyItemFlags.None |
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inline |
List<MyStockpileItem> Sandbox.Game.Entities.MyConstructionStockpile.GetItems |
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List<MyStockpileItem> Sandbox.Game.Entities.MyConstructionStockpile.GetSyncList |
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bool Sandbox.Game.Entities.MyConstructionStockpile.IsEmpty |
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bool Sandbox.Game.Entities.MyConstructionStockpile.RemoveItems |
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int |
count, |
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MyDefinitionId |
id, |
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MyItemFlags |
flags = MyItemFlags.None |
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inline |
The documentation for this class was generated from the following file: