| AddShake(float shakePower) | Sandbox.Game.Entities.MyCockpit | inline |
| AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
| AiPilot | Sandbox.Game.Entities.MyCockpit | |
| AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
| AttachAutopilot(MyAutopilotBase newAutopilot, bool updateSync=true) | Sandbox.Game.Entities.MyCockpit | inline |
| AttachPilot(MyCharacter pilot, bool storeOriginalPilotWorld=true, bool calledFromInit=false, bool merged=false) | Sandbox.Game.Entities.MyCockpit | inline |
| AttachPilotEvent(UseActionEnum actionEnum, long characterID) | Sandbox.Game.Entities.MyCockpit | inline |
| AttachPilotEventFailed(UseActionResult actionResult) | Sandbox.Game.Entities.MyCockpit | inline |
| BeforeSave() | VRage.ModAPI.IMyEntity | |
| BeginShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
| BeginShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction) | Sandbox.Game.Entities.MyShipController | inline |
| BlockDefinition | Sandbox.Game.Entities.MyCockpit | |
| BuildingMode | Sandbox.Game.Entities.MyShipController | |
| CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
| CalculateCurrentModel(out Matrix orientation) | Sandbox.Game.Entities.MyCockpit | inline |
| Sandbox::ModAPI::IMyCockpit.CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
| CalculateShipMass() | Sandbox.Game.Entities.MyShipController | inline |
| CanBeMainCockpit() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| CanHaveHorizon() | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
| CanSwitchToWeapon(MyDefinitionId?weapon) | Sandbox.Game.Entities.MyShipController | inline |
| CanUse(UseActionEnum actionEnum, IMyControllableEntity user) | Sandbox.Game.Entities.MyCockpit | inlinevirtual |
| CastShadows | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
| ClearMovementControl() | Sandbox.Game.Entities.MyShipController | inlineprotected |
| ClearSavedpilot() | Sandbox.Game.Entities.MyCockpit | inline |
| Close() | VRage.ModAPI.IMyEntity | |
| Closed | VRage.ModAPI.IMyEntity | |
| Closing() | Sandbox.Game.Entities.MyShipController | inlineprotected |
| VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
| ComponentStack_IsFunctionalChanged() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| ControlContext | Sandbox.Game.Entities.MyShipController | |
| ControlGroup | Sandbox.Game.Entities.MyShipController | |
| ControllerInfo | Sandbox.Game.Entities.MyShipController | |
| ControlThrusters | Sandbox.Game.Entities.MyShipController | |
| ControlWheels | Sandbox.Game.Entities.MyShipController | |
| ConveyorEndpoint | Sandbox.Game.Entities.MyCockpit | |
| CreateTerminalControls() | Sandbox.Game.Entities.MyShipController | inlineprotected |
| Crouch() | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::Game::Entities::MyShipController.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
| CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::MyShipController.CustomNameChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyCockpit.CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| DampenersOverride | Sandbox.ModAPI.Ingame.IMyShipController | |
| DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
| DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
| DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| Delete() | VRage.ModAPI.IMyEntity | |
| DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Die() | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::Game::Entities::MyShipController.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
| DisplayName | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
| DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
| Down() | Sandbox.Game.Entities.MyShipController | inline |
| DrawHud(IMyCameraController camera, long playerId) | Sandbox.Game.Entities.MyShipController | inline |
| EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
| EnabledDamping | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| EnabledHelmet | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| EnabledLeadingGears | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| EnabledLights | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| EnabledReactors | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| EnabledThrusts | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| EnableFirstPerson | Sandbox.Game.Entities.MyShipController | |
| EnableShipControl | Sandbox.Game.Entities.MyShipController | |
| EndShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
| EndShootAll() | Sandbox.Game.Entities.MyShipController | inlineprotected |
| EndShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction) | Sandbox.Game.Entities.MyShipController | inline |
| Entity | Sandbox.Game.Entities.MyShipController | |
| VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
| EntityThrustComponent | Sandbox.Game.Entities.MyShipController | |
| FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
| FindFreeNeighbourPosition() | Sandbox.Game.Entities.MyCockpit | inlineprotected |
| Flags | VRage.ModAPI.IMyEntity | |
| ForceFirstPersonCamera | Sandbox.Game.Entities.MyCockpit | |
| ForceReleaseControl() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
| GameLogic | VRage.ModAPI.IMyEntity | |
| GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetArtificialGravity() | Sandbox.Game.Entities.MyShipController | inline |
| GetCameraEntitySettings() | Sandbox.Game.Entities.MyShipController | inline |
| GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
| GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
| GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
| GetFriendlyName() | VRage.ModAPI.IMyEntity | |
| GetHeadMatrix(bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false) | Sandbox.Game.Entities.MyCockpit | inlinevirtual |
| GetHudParams(bool allowBlink) | Sandbox.Game.Entities.MyCockpit | inline |
| GetInCockpitSound | Sandbox.Game.Entities.MyShipController | protected |
| GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
| GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
| GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| GetNaturalGravity() | Sandbox.Game.Entities.MyShipController | inline |
| GetNetState() | Sandbox.Game.Entities.MyShipController | inline |
| GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
| GetObjectBuilderCubeBlock(bool copy=false) | Sandbox.Game.Entities.MyCockpit | inline |
| GetOutOfCockpitSound | Sandbox.Game.Entities.MyShipController | protected |
| Sandbox::Game::Entities::MyShipController.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::MyShipController.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
| GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
| GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| GetPullInformation() | Sandbox.Game.Entities.MyCockpit | inline |
| GetPushInformation() | Sandbox.Game.Entities.MyCockpit | inline |
| GetShipSpeed() | Sandbox.ModAPI.Ingame.IMyShipController | |
| GetShipVelocities() | Sandbox.ModAPI.Ingame.IMyShipController | |
| GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
| GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
| GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
| GetTotalGravity() | Sandbox.Game.Entities.MyShipController | inline |
| GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
| GetViewMatrix() | Sandbox.Game.Entities.MyCockpit | inline |
| GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
| GiveControlToPilot() | Sandbox.Game.Entities.MyCockpit | inline |
| GlassDirt | Sandbox.Game.Entities.MyCockpit | |
| GridGyroSystem | Sandbox.Game.Entities.MyShipController | |
| GridReflectorLights | Sandbox.Game.Entities.MyShipController | |
| GridResourceDistributor | Sandbox.Game.Entities.MyShipController | |
| GridSelectionSystem | Sandbox.Game.Entities.MyShipController | |
| GridWheels | Sandbox.Game.Entities.MyShipController | |
| HandBrake | Sandbox.ModAPI.Ingame.IMyShipController | |
| HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| hasPower | Sandbox.Game.Entities.MyShipController | |
| HasPriorityOver(MyShipController first, MyShipController second) | Sandbox.Game.Entities.MyShipController | inlinestatic |
| HasWheels | Sandbox.Game.Entities.MyShipController | |
| HeadLocalXAngle | Sandbox.Game.Entities.MyCockpit | |
| HeadLocalYAngle | Sandbox.Game.Entities.MyCockpit | |
| Hierarchy | VRage.ModAPI.IMyEntity | |
| HorizonIndicatorEnabled | Sandbox.Game.Entities.MyShipController | |
| HudNotifications() | Sandbox.Game.Entities.MyShipController | inline |
| Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid) | Sandbox.Game.Entities.MyCockpit | inline |
| Sandbox::ModAPI::IMyCockpit.Init() | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
| InitializeConveyorEndpoint() | Sandbox.Game.Entities.MyCockpit | inline |
| InScene | VRage.ModAPI.IMyEntity | |
| InvalidateOnMove | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
| IsBeingUsedBy | Sandbox.Game.Entities.MyCockpit | |
| IsCameraController() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
| IsInFirstPersonView | Sandbox.Game.Entities.MyCockpit | |
| IsLargeShip() | Sandbox.Game.Entities.MyCockpit | inlinevirtual |
| IsMainCockpit | Sandbox.Game.Entities.MyShipController | |
| IsMainCockpitFree() | Sandbox.Game.Entities.MyShipController | inlineprotected |
| IsNeighbourPositionFree(Vector3I neighbourOffsetI, out Vector3D translation) | Sandbox.Game.Entities.MyCockpit | inline |
| IsShooting(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inlineprotected |
| IsShooting() | Sandbox.Game.Entities.MyShipController | inline |
| IsUnderControl | Sandbox.ModAPI.Ingame.IMyShipController | |
| IsUsing | Sandbox.Game.Entities.MyShipController | |
| IsVisible() | VRage.ModAPI.IMyEntity | |
| IsVolumetric | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::MyShipController.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
| Jump() | Sandbox.Game.Entities.MyShipController | inline |
| LeaveNotificationHintText | Sandbox.Game.Entities.MyShipController | protected |
| LocalAABB | VRage.ModAPI.IMyEntity | |
| LocalAABBHr | VRage.ModAPI.IMyEntity | |
| LocalMatrix | VRage.ModAPI.IMyEntity | |
| LocalVolume | VRage.ModAPI.IMyEntity | |
| LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.LocationForHudMarker | Sandbox.Game.Entities.MyShipController | |
| Sandbox::ModAPI::IMyCockpit.LocationForHudMarker | VRage.ModAPI.IMyEntity | |
| m_baseIdleSound | Sandbox.Game.Entities.MyShipController | protected |
| m_enableBuilderCockpit | Sandbox.Game.Entities.MyShipController | protected |
| m_enableFirstPerson | Sandbox.Game.Entities.MyShipController | protected |
| m_enableShipControl | Sandbox.Game.Entities.MyShipController | protected |
| m_headLocalPosition | Sandbox.Game.Entities.MyShipController | protected |
| m_lastPilot | Sandbox.Game.Entities.MyShipController | protected |
| m_pilot | Sandbox.Game.Entities.MyCockpit | protected |
| m_pilotClosedHandler | Sandbox.Game.Entities.MyCockpit | protected |
| m_pilotGunDefinition | Sandbox.Game.Entities.MyCockpit | protected |
| m_pilotRelativeWorld | Sandbox.Game.Entities.MyCockpit | protected |
| m_rechargeSocket | Sandbox.Game.Entities.MyShipController | protected |
| m_singleWeaponMode | Sandbox.Game.Entities.MyShipController | protected |
| m_soundEmitter | Sandbox.Game.Entities.MyShipController | protected |
| MarkedForClose | VRage.ModAPI.IMyEntity | |
| Mass | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::MyShipController.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
| MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
| MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) | Sandbox.Game.Entities.MyShipController | inline |
| MoveAndRotate() | Sandbox.Game.Entities.MyShipController | inline |
| MoveAndRotateStopped() | Sandbox.Game.Entities.MyShipController | inline |
| MoveIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
| MyCockpit() | Sandbox.Game.Entities.MyCockpit | inline |
| MyShipController() | Sandbox.Game.Entities.MyShipController | inline |
| Name | VRage.ModAPI.IMyEntity | |
| NearFlag | VRage.ModAPI.IMyEntity | |
| NeedsDraw | VRage.ModAPI.IMyEntity | |
| NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
| NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
| NeedsUpdate | VRage.ModAPI.IMyEntity | |
| NeighbourPositions | Sandbox.Game.Entities.MyCockpit | |
| Sandbox::Game::Entities::MyShipController.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
| OnAddedToScene(object source) | Sandbox.Game.Entities.MyCockpit | inline |
| OnAssumeControl(IMyCameraController previousCameraController) | Sandbox.Game.Entities.MyCockpit | inline |
| OnBeginShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
| OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
| OnClose | VRage.ModAPI.IMyEntity | |
| OnClosing | VRage.ModAPI.IMyEntity | |
| OnControlAcquired(MyEntityController controller) | Sandbox.Game.Entities.MyShipController | inlineprotected |
| OnControlAcquired_UpdateCamera() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| OnControlledEntity_Used() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| OnControlReleased(MyEntityController controller) | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| OnControlReleased_UpdateCamera() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnEndShoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
| OnMarkForClose | VRage.ModAPI.IMyEntity | |
| OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnOwnershipChanged() | Sandbox.Game.Entities.MyCockpit | inlineprotected |
| OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
| OnRegisteredToGridSystems() | Sandbox.Game.Entities.MyCockpit | inline |
| OnReleaseControl(IMyCameraController newCameraController) | Sandbox.Game.Entities.MyCockpit | inline |
| OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
| OnRemovedFromScene(object source) | Sandbox.Game.Entities.MyCockpit | inline |
| OnUnregisteredFromGridSystems() | Sandbox.Game.Entities.MyCockpit | inline |
| OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::MyShipController.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::MyShipController.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
| Sandbox::Game::Entities::MyShipController.OwnershipChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyCockpit.OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| OxygenAmount | Sandbox.Game.Entities.MyCockpit | |
| OxygenAmountMissing | Sandbox.Game.Entities.MyCockpit | |
| OxygenFillLevel | Sandbox.Game.Entities.MyCockpit | |
| Parent | VRage.ModAPI.IMyEntity | |
| PersistentFlags | VRage.ModAPI.IMyEntity | |
| Physics | VRage.ModAPI.IMyEntity | |
| PickUp() | Sandbox.Game.Entities.MyShipController | inline |
| PickUpContinues() | Sandbox.Game.Entities.MyShipController | inline |
| PickUpFinished() | Sandbox.Game.Entities.MyShipController | inline |
| Pilot | Sandbox.Game.Entities.MyCockpit | |
| PilotJetpackEnabledBackup | Sandbox.Game.Entities.MyCockpit | |
| PlacePilotInSeat(MyCharacter pilot) | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| PlayDefaultUseSound | Sandbox.Game.Entities.MyShipController | |
| PlayUseSound(bool getIn) | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::Game::Entities::MyShipController.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
| PositionComp | VRage.ModAPI.IMyEntity | |
| PostBaseInit() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| PrimaryLookaround | Sandbox.Game.Entities.MyShipController | |
| Priority | Sandbox.Game.Entities.MyShipController | protected |
| Sandbox::Game::Entities::MyShipController.PropertiesChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyCockpit.PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| RaiseControlledEntityUsed() | Sandbox.Game.Entities.MyShipController | inline |
| RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
| RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
| ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
| RemoveAutopilot() | Sandbox.Game.Entities.MyCockpit | inline |
| RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| RemoveLocal() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| RemoveOriginalPilotPosition() | Sandbox.Game.Entities.MyCockpit | inline |
| RemovePilot() | Sandbox.Game.Entities.MyCockpit | inline |
| RemovePilotFromSeat(MyCharacter pilot) | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| Sandbox::Game::Entities::MyShipController.RemoveUsers(bool local) | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::Game::Entities::UseObject::IMyUsableEntity.RemoveUsers(bool local) | Sandbox.Game.Entities.UseObject.IMyUsableEntity | |
| Render | VRage.ModAPI.IMyEntity | |
| RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| RequestUse(UseActionEnum actionEnum, MyCharacter user) | Sandbox.Game.Entities.MyCockpit | inline |
| Sandbox::Game::Entities::MyShipController.RequestUse(UseActionEnum actionEnum, IMyControllableEntity usedBy) | Sandbox.Game.Entities.MyShipController | inline |
| RollIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
| Rotate(Vector2 rotationIndicator, float roll) | Sandbox.Game.Entities.MyCockpit | inline |
| RotateStopped() | Sandbox.Game.Entities.MyCockpit | inline |
| RotationIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
| Save | VRage.ModAPI.IMyEntity | |
| SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
| SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::MyShipController.SetDamageEffect(bool show) | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::ModAPI::IMyCockpit.SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock | |
| SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
| SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| SetNetState(MyGridNetState netState) | Sandbox.Game.Entities.MyShipController | inline |
| SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
| SetWeaponSystem(MyGridWeaponSystem weaponSystem) | Sandbox.Game.Entities.MyShipController | inline |
| SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
| ShadowBoxLod | VRage.ModAPI.IMyEntity | |
| Shoot(MyShootActionEnum action) | Sandbox.Game.Entities.MyShipController | inline |
| ShouldSit() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| ShowInventory() | Sandbox.Game.Entities.MyCockpit | inlinevirtual |
| ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::Game::Entities::MyShipController.ShowOnHUDChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyCockpit.ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| ShowTerminal() | Sandbox.Game.Entities.MyCockpit | inlinevirtual |
| SingleWeaponMode | Sandbox.Game.Entities.MyShipController | |
| SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
| SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
| Sprint(bool enabled) | Sandbox.Game.Entities.MyShipController | inline |
| StartLoopSound() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| StopDamageEffect() | Sandbox.Game.Entities.MyShipController | inline |
| StopLoopSound() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| Storage | VRage.ModAPI.IMyEntity | |
| SwitchBroadcasting() | Sandbox.Game.Entities.MyShipController | inline |
| SwitchDamping() | Sandbox.Game.Entities.MyShipController | inline |
| SwitchHandbrake() | Sandbox.Game.Entities.MyShipController | inline |
| SwitchHelmet() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
| SwitchLeadingGears() | Sandbox.Game.Entities.MyShipController | inline |
| SwitchLights() | Sandbox.Game.Entities.MyShipController | inline |
| SwitchReactors() | Sandbox.Game.Entities.MyShipController | inline |
| SwitchThrusts() | Sandbox.Game.Entities.MyShipController | inlinevirtual |
| SwitchToWeapon(MyDefinitionId weapon) | Sandbox.Game.Entities.MyShipController | inline |
| SwitchToWeapon(MyToolbarItemWeapon weapon) | Sandbox.Game.Entities.MyShipController | inline |
| SwitchWalk() | Sandbox.Game.Entities.MyShipController | inline |
| sync_ControlledEntity_Used() | Sandbox.Game.Entities.MyShipController | inlineprotected |
| sync_UseSuccess(UseActionEnum actionEnum, IMyControllableEntity user) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
| SyncObject | VRage.ModAPI.IMyEntity | |
| Toolbar | Sandbox.Game.Entities.MyShipController | |
| ToolbarType | Sandbox.Game.Entities.MyShipController | |
| TopGrid | Sandbox.Game.Entities.MyShipController | |
| Transparent | VRage.ModAPI.IMyEntity | |
| TryGetPlanetElevation(MyPlanetElevation detail, out double elevation) | Sandbox.ModAPI.Ingame.IMyShipController | |
| TryGetPlanetPosition(out Vector3D position) | Sandbox.ModAPI.Ingame.IMyShipController | |
| TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
| Up() | Sandbox.Game.Entities.MyShipController | inline |
| UpdateAfterSimulation() | Sandbox.Game.Entities.MyShipController | inline |
| UpdateBeforeSimulation() | Sandbox.Game.Entities.MyCockpit | inline |
| UpdateBeforeSimulation10() | Sandbox.Game.Entities.MyCockpit | inline |
| UpdateBeforeSimulation100() | Sandbox.Game.Entities.MyCockpit | inline |
| UpdateCameraAfterChange(bool resetHeadLocalAngle=true) | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| UpdateCockpitModel() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| UpdateControls() | Sandbox.Game.Entities.MyShipController | inline |
| UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
| Sandbox::Game::Entities::MyShipController.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
| UpdateOnceBeforeFrame() | Sandbox.Game.Entities.MyCockpit | inline |
| UpdateShipInfo10(bool controlAcquired=false) | Sandbox.Game.Entities.MyShipController | inlineprotectedvirtual |
| UpdateSoundState() | Sandbox.Game.Entities.MyCockpit | inlineprotectedvirtual |
| Sandbox::Game::Entities::MyShipController.UpdateVisual() | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
| UpdatingStopped() | Sandbox.Game.Entities.MyShipController | inline |
| UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
| Use() | Sandbox.Game.Entities.MyShipController | inline |
| UseContinues() | Sandbox.Game.Entities.MyShipController | inline |
| UseFinished() | Sandbox.Game.Entities.MyShipController | inline |
| Sandbox::Game::Entities::MyShipController.VisibilityChanged | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
| Sandbox::ModAPI::IMyCockpit.VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
| Visible | VRage.ModAPI.IMyEntity | |
| WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
| VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
| WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
| WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
| WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
| WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
| Zoom(bool newKeyPress) | Sandbox.Game.Entities.MyShipController | inline |