Space Engineers
Sandbox.Game.Entities.MyCockpit Member List

This is the complete list of members for Sandbox.Game.Entities.MyCockpit, including all inherited members.

AddShake(float shakePower)Sandbox.Game.Entities.MyCockpitinline
AddToGamePruningStructure()VRage.ModAPI.IMyEntity
AddUpgradeValue(string upgrade, float defaultValue)VRage.Game.ModAPI.IMyCubeBlock
AiPilotSandbox.Game.Entities.MyCockpit
AppendingCustomInfoSandbox.ModAPI.IMyTerminalBlock
AttachAutopilot(MyAutopilotBase newAutopilot, bool updateSync=true)Sandbox.Game.Entities.MyCockpitinline
AttachPilot(MyCharacter pilot, bool storeOriginalPilotWorld=true, bool calledFromInit=false, bool merged=false)Sandbox.Game.Entities.MyCockpitinline
AttachPilotEvent(UseActionEnum actionEnum, long characterID)Sandbox.Game.Entities.MyCockpitinline
AttachPilotEventFailed(UseActionResult actionResult)Sandbox.Game.Entities.MyCockpitinline
BeforeSave()VRage.ModAPI.IMyEntity
BeginShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
BeginShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction)Sandbox.Game.Entities.MyShipControllerinline
BlockDefinitionSandbox.Game.Entities.MyCockpit
BuildingModeSandbox.Game.Entities.MyShipController
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel)VRage.Game.ModAPI.IMyCubeBlock
CalculateCurrentModel(out Matrix orientation)Sandbox.Game.Entities.MyCockpitinline
Sandbox::ModAPI::IMyCockpit.CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMyCubeBlock
CalculateShipMass()Sandbox.Game.Entities.MyShipControllerinline
CanBeMainCockpit()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
CanHaveHorizon()Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
CanSwitchToWeapon(MyDefinitionId?weapon)Sandbox.Game.Entities.MyShipControllerinline
CanUse(UseActionEnum actionEnum, IMyControllableEntity user)Sandbox.Game.Entities.MyCockpitinlinevirtual
CastShadowsVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.CheckConnectionAllowedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowedVRage.Game.ModAPI.IMyCubeBlock
ClearMovementControl()Sandbox.Game.Entities.MyShipControllerinlineprotected
ClearSavedpilot()Sandbox.Game.Entities.MyCockpitinline
Close()VRage.ModAPI.IMyEntity
ClosedVRage.ModAPI.IMyEntity
Closing()Sandbox.Game.Entities.MyShipControllerinlineprotected
VRage::Game::ModAPI::Ingame::IMyCubeBlock.ComponentsVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.ComponentsVRage.ModAPI.IMyEntity
ComponentStack_IsFunctionalChanged()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
ControlContextSandbox.Game.Entities.MyShipController
ControlGroupSandbox.Game.Entities.MyShipController
ControllerInfoSandbox.Game.Entities.MyShipController
ControlThrustersSandbox.Game.Entities.MyShipController
ControlWheelsSandbox.Game.Entities.MyShipController
ConveyorEndpointSandbox.Game.Entities.MyCockpit
CreateTerminalControls()Sandbox.Game.Entities.MyShipControllerinlineprotected
Crouch()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.CubeGridSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGridVRage.Game.ModAPI.IMyCubeBlock
CustomDataSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
CustomNameSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Entities::MyShipController.CustomNameChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyCockpit.CustomNameChangedSandbox.ModAPI.IMyTerminalBlock
CustomNameWithFactionSandbox.ModAPI.Ingame.IMyTerminalBlock
DampenersOverrideSandbox.ModAPI.Ingame.IMyShipController
DebugAsyncLoadingVRage.ModAPI.IMyEntity
DebugDraw()VRage.Game.ModAPI.IMyCubeBlock
DebugDrawInvalidTriangles()VRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.DefinitionDisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
Delete()VRage.ModAPI.IMyEntity
DetailedInfoSandbox.ModAPI.Ingame.IMyTerminalBlock
Die()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.DisassembleRatioSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatioVRage.Game.ModAPI.IMyCubeBlock
DisplayNameVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.DisplayNameTextSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameTextVRage.Game.ModAPI.IMyCubeBlock
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos)VRage.ModAPI.IMyEntity
Down()Sandbox.Game.Entities.MyShipControllerinline
DrawHud(IMyCameraController camera, long playerId)Sandbox.Game.Entities.MyShipControllerinline
EnableColorMaskForSubparts(bool enable)VRage.ModAPI.IMyEntity
EnabledDampingVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledHelmetVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledLeadingGearsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledLightsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledReactorsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnabledThrustsVRage.Game.ModAPI.Interfaces.IMyControllableEntity
EnableFirstPersonSandbox.Game.Entities.MyShipController
EnableShipControlSandbox.Game.Entities.MyShipController
EndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
EndShootAll()Sandbox.Game.Entities.MyShipControllerinlineprotected
EndShootSync(MyShootActionEnum action=MyShootActionEnum.PrimaryAction)Sandbox.Game.Entities.MyShipControllerinline
EntitySandbox.Game.Entities.MyShipController
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityIdVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.EntityIdVRage.ModAPI.IMyEntity
EntityThrustComponentSandbox.Game.Entities.MyShipController
FastCastShadowResolveVRage.ModAPI.IMyEntity
FindFreeNeighbourPosition()Sandbox.Game.Entities.MyCockpitinlineprotected
FlagsVRage.ModAPI.IMyEntity
ForceFirstPersonCameraSandbox.Game.Entities.MyCockpit
ForceReleaseControl()Sandbox.Game.Entities.MyShipControllerinlinevirtual
GameLogicVRage.ModAPI.IMyEntity
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetActionWithName(string name)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetArtificialGravity()Sandbox.Game.Entities.MyShipControllerinline
GetCameraEntitySettings()Sandbox.Game.Entities.MyShipControllerinline
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null)VRage.ModAPI.IMyEntity
GetDiffuseColor()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetDistanceBetweenCameraAndPosition()VRage.ModAPI.IMyEntity
GetFriendlyName()VRage.ModAPI.IMyEntity
GetHeadMatrix(bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false)Sandbox.Game.Entities.MyCockpitinlinevirtual
GetHudParams(bool allowBlink)Sandbox.Game.Entities.MyCockpitinline
GetInCockpitSoundSandbox.Game.Entities.MyShipControllerprotected
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags)VRage.ModAPI.IMyEntity
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier)VRage.ModAPI.IMyEntity
GetIntersectionWithSphere(ref BoundingSphereD sphere)VRage.ModAPI.IMyEntity
GetLargestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetNaturalGravity()Sandbox.Game.Entities.MyShipControllerinline
GetNetState()Sandbox.Game.Entities.MyShipControllerinline
GetObjectBuilder(bool copy=false)VRage.ModAPI.IMyEntity
GetObjectBuilderCubeBlock(bool copy=false)Sandbox.Game.Entities.MyCockpitinline
GetOutOfCockpitSoundSandbox.Game.Entities.MyShipControllerprotected
Sandbox::Game::Entities::MyShipController.GetOwnerFactionTag()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.GetPlayerRelationToOwner()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner()VRage.Game.ModAPI.IMyCubeBlock
GetPosition()VRage.Game.ModAPI.Ingame.IMyEntity
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetProperty(string id)Sandbox.ModAPI.Ingame.IMyTerminalBlock
GetPullInformation()Sandbox.Game.Entities.MyCockpitinline
GetPushInformation()Sandbox.Game.Entities.MyCockpitinline
GetShipSpeed()Sandbox.ModAPI.Ingame.IMyShipController
GetShipVelocities()Sandbox.ModAPI.Ingame.IMyShipController
GetSmallestDistanceBetweenCameraAndBoundingSphere()VRage.ModAPI.IMyEntity
GetSubpart(string name)VRage.ModAPI.IMyEntity
GetTopMostParent(Type type=null)VRage.ModAPI.IMyEntity
GetTotalGravity()Sandbox.Game.Entities.MyShipControllerinline
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles)VRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.GetUserRelationToOwner(long playerId)Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId)VRage.Game.ModAPI.IMyCubeBlock
GetViewMatrix()Sandbox.Game.Entities.MyCockpitinline
GetWorldMatrixNormalizedInv()VRage.ModAPI.IMyEntity
GiveControlToPilot()Sandbox.Game.Entities.MyCockpitinline
GlassDirtSandbox.Game.Entities.MyCockpit
GridGyroSystemSandbox.Game.Entities.MyShipController
GridReflectorLightsSandbox.Game.Entities.MyShipController
GridResourceDistributorSandbox.Game.Entities.MyShipController
GridSelectionSystemSandbox.Game.Entities.MyShipController
GridWheelsSandbox.Game.Entities.MyShipController
HandBrakeSandbox.ModAPI.Ingame.IMyShipController
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasLocalPlayerAccess()Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
HasPlayerAccess(long playerId)Sandbox.ModAPI.Ingame.IMyTerminalBlock
hasPowerSandbox.Game.Entities.MyShipController
HasPriorityOver(MyShipController first, MyShipController second)Sandbox.Game.Entities.MyShipControllerinlinestatic
HasWheelsSandbox.Game.Entities.MyShipController
HeadLocalXAngleSandbox.Game.Entities.MyCockpit
HeadLocalYAngleSandbox.Game.Entities.MyCockpit
HierarchyVRage.ModAPI.IMyEntity
HorizonIndicatorEnabledSandbox.Game.Entities.MyShipController
HudNotifications()Sandbox.Game.Entities.MyShipControllerinline
Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)Sandbox.Game.Entities.MyCockpitinline
Sandbox::ModAPI::IMyCockpit.Init()VRage.Game.ModAPI.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid)VRage.Game.ModAPI.IMyCubeBlock
InitializeConveyorEndpoint()Sandbox.Game.Entities.MyCockpitinline
InSceneVRage.ModAPI.IMyEntity
InvalidateOnMoveVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.IsBeingHackedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHackedVRage.Game.ModAPI.IMyCubeBlock
IsBeingUsedBySandbox.Game.Entities.MyCockpit
IsCameraController()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
IsCCDForProjectilesVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.IsFunctionalSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctionalVRage.Game.ModAPI.IMyCubeBlock
IsInFirstPersonViewSandbox.Game.Entities.MyCockpit
IsLargeShip()Sandbox.Game.Entities.MyCockpitinlinevirtual
IsMainCockpitSandbox.Game.Entities.MyShipController
IsMainCockpitFree()Sandbox.Game.Entities.MyShipControllerinlineprotected
IsNeighbourPositionFree(Vector3I neighbourOffsetI, out Vector3D translation)Sandbox.Game.Entities.MyCockpitinline
IsShooting(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinlineprotected
IsShooting()Sandbox.Game.Entities.MyShipControllerinline
IsUnderControlSandbox.ModAPI.Ingame.IMyShipController
IsUsingSandbox.Game.Entities.MyShipController
IsVisible()VRage.ModAPI.IMyEntity
IsVolumetricVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.IsWorkingSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.IsWorkingVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.IsWorkingChangedSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChangedVRage.Game.ModAPI.IMyCubeBlock
Jump()Sandbox.Game.Entities.MyShipControllerinline
LeaveNotificationHintTextSandbox.Game.Entities.MyShipControllerprotected
LocalAABBVRage.ModAPI.IMyEntity
LocalAABBHrVRage.ModAPI.IMyEntity
LocalMatrixVRage.ModAPI.IMyEntity
LocalVolumeVRage.ModAPI.IMyEntity
LocalVolumeOffsetVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.LocationForHudMarkerSandbox.Game.Entities.MyShipController
Sandbox::ModAPI::IMyCockpit.LocationForHudMarkerVRage.ModAPI.IMyEntity
m_baseIdleSoundSandbox.Game.Entities.MyShipControllerprotected
m_enableBuilderCockpitSandbox.Game.Entities.MyShipControllerprotected
m_enableFirstPersonSandbox.Game.Entities.MyShipControllerprotected
m_enableShipControlSandbox.Game.Entities.MyShipControllerprotected
m_headLocalPositionSandbox.Game.Entities.MyShipControllerprotected
m_lastPilotSandbox.Game.Entities.MyShipControllerprotected
m_pilotSandbox.Game.Entities.MyCockpitprotected
m_pilotClosedHandlerSandbox.Game.Entities.MyCockpitprotected
m_pilotGunDefinitionSandbox.Game.Entities.MyCockpitprotected
m_pilotRelativeWorldSandbox.Game.Entities.MyCockpitprotected
m_rechargeSocketSandbox.Game.Entities.MyShipControllerprotected
m_singleWeaponModeSandbox.Game.Entities.MyShipControllerprotected
m_soundEmitterSandbox.Game.Entities.MyShipControllerprotected
MarkedForCloseVRage.ModAPI.IMyEntity
MassVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.MaxSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MaxVRage.Game.ModAPI.IMyCubeBlock
MaxGlassDistSqVRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.MinSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.MinVRage.Game.ModAPI.IMyCubeBlock
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator)Sandbox.Game.Entities.MyShipControllerinline
MoveAndRotate()Sandbox.Game.Entities.MyShipControllerinline
MoveAndRotateStopped()Sandbox.Game.Entities.MyShipControllerinline
MoveIndicatorSandbox.ModAPI.Ingame.IMyShipController
MyCockpit()Sandbox.Game.Entities.MyCockpitinline
MyShipController()Sandbox.Game.Entities.MyShipControllerinline
NameVRage.ModAPI.IMyEntity
NearFlagVRage.ModAPI.IMyEntity
NeedsDrawVRage.ModAPI.IMyEntity
NeedsDrawFromParentVRage.ModAPI.IMyEntity
NeedsResolveCastShadowVRage.ModAPI.IMyEntity
NeedsUpdateVRage.ModAPI.IMyEntity
NeighbourPositionsSandbox.Game.Entities.MyCockpit
Sandbox::Game::Entities::MyShipController.NumberInGridSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGridVRage.Game.ModAPI.IMyCubeBlock
OnAddedToScene(object source)Sandbox.Game.Entities.MyCockpitinline
OnAssumeControl(IMyCameraController previousCameraController)Sandbox.Game.Entities.MyCockpitinline
OnBeginShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
OnBuildSuccess(long builtBy)VRage.Game.ModAPI.IMyCubeBlock
OnCloseVRage.ModAPI.IMyEntity
OnClosingVRage.ModAPI.IMyEntity
OnControlAcquired(MyEntityController controller)Sandbox.Game.Entities.MyShipControllerinlineprotected
OnControlAcquired_UpdateCamera()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
OnControlledEntity_Used()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
OnControlReleased(MyEntityController controller)Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
OnControlReleased_UpdateCamera()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
OnDestroy()VRage.Game.ModAPI.IMyCubeBlock
OnEndShoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
OnMarkForCloseVRage.ModAPI.IMyEntity
OnModelChange()VRage.Game.ModAPI.IMyCubeBlock
OnOwnershipChanged()Sandbox.Game.Entities.MyCockpitinlineprotected
OnPhysicsChangedVRage.ModAPI.IMyEntity
OnRegisteredToGridSystems()Sandbox.Game.Entities.MyCockpitinline
OnReleaseControl(IMyCameraController newCameraController)Sandbox.Game.Entities.MyCockpitinline
OnRemovedByCubeBuilder()VRage.Game.ModAPI.IMyCubeBlock
OnRemovedFromScene(object source)Sandbox.Game.Entities.MyCockpitinline
OnUnregisteredFromGridSystems()Sandbox.Game.Entities.MyCockpitinline
OnUpgradeValuesChangedVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OrientationSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OrientationVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OwnerIdSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerIdVRage.Game.ModAPI.IMyCubeBlock
Sandbox::Game::Entities::MyShipController.OwnershipChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyCockpit.OwnershipChangedSandbox.ModAPI.IMyTerminalBlock
OxygenAmountSandbox.Game.Entities.MyCockpit
OxygenAmountMissingSandbox.Game.Entities.MyCockpit
OxygenFillLevelSandbox.Game.Entities.MyCockpit
ParentVRage.ModAPI.IMyEntity
PersistentFlagsVRage.ModAPI.IMyEntity
PhysicsVRage.ModAPI.IMyEntity
PickUp()Sandbox.Game.Entities.MyShipControllerinline
PickUpContinues()Sandbox.Game.Entities.MyShipControllerinline
PickUpFinished()Sandbox.Game.Entities.MyShipControllerinline
PilotSandbox.Game.Entities.MyCockpit
PilotJetpackEnabledBackupSandbox.Game.Entities.MyCockpit
PlacePilotInSeat(MyCharacter pilot)Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
PlayDefaultUseSoundSandbox.Game.Entities.MyShipController
PlayUseSound(bool getIn)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.PositionSandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.PositionVRage.Game.ModAPI.IMyCubeBlock
PositionCompVRage.ModAPI.IMyEntity
PostBaseInit()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
PrimaryLookaroundSandbox.Game.Entities.MyShipController
PrioritySandbox.Game.Entities.MyShipControllerprotected
Sandbox::Game::Entities::MyShipController.PropertiesChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyCockpit.PropertiesChangedSandbox.ModAPI.IMyTerminalBlock
RaiseControlledEntityUsed()Sandbox.Game.Entities.MyShipControllerinline
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo)VRage.Game.ModAPI.IMyCubeBlock
RefreshCustomInfo()Sandbox.ModAPI.IMyTerminalBlock
ReloadDetectors(bool refreshNetworks=true)VRage.Game.ModAPI.IMyCubeBlock
RemoveAutopilot()Sandbox.Game.Entities.MyCockpitinline
RemoveFromGamePruningStructure()VRage.ModAPI.IMyEntity
RemoveLocal()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
RemoveOriginalPilotPosition()Sandbox.Game.Entities.MyCockpitinline
RemovePilot()Sandbox.Game.Entities.MyCockpitinline
RemovePilotFromSeat(MyCharacter pilot)Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
Sandbox::Game::Entities::MyShipController.RemoveUsers(bool local)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::UseObject::IMyUsableEntity.RemoveUsers(bool local)Sandbox.Game.Entities.UseObject.IMyUsableEntity
RenderVRage.ModAPI.IMyEntity
RequestShowOnHUD(bool enable)Sandbox.ModAPI.Ingame.IMyTerminalBlock
RequestUse(UseActionEnum actionEnum, MyCharacter user)Sandbox.Game.Entities.MyCockpitinline
Sandbox::Game::Entities::MyShipController.RequestUse(UseActionEnum actionEnum, IMyControllableEntity usedBy)Sandbox.Game.Entities.MyShipControllerinline
RollIndicatorSandbox.ModAPI.Ingame.IMyShipController
Rotate(Vector2 rotationIndicator, float roll)Sandbox.Game.Entities.MyCockpitinline
RotateStopped()Sandbox.Game.Entities.MyCockpitinline
RotationIndicatorSandbox.ModAPI.Ingame.IMyShipController
SaveVRage.ModAPI.IMyEntity
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv)VRage.ModAPI.IMyEntity
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(string text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
SetCustomName(StringBuilder text)Sandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Entities::MyShipController.SetDamageEffect(bool show)Sandbox.Game.Entities.MyShipControllerinline
Sandbox::ModAPI::IMyCockpit.SetDamageEffect(bool start)VRage.Game.ModAPI.IMyCubeBlock
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity)VRage.ModAPI.IMyEntity
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null)VRage.ModAPI.IMyEntity
SetNetState(MyGridNetState netState)Sandbox.Game.Entities.MyShipControllerinline
SetPosition(VRageMath.Vector3D pos)VRage.ModAPI.IMyEntity
SetWeaponSystem(MyGridWeaponSystem weaponSystem)Sandbox.Game.Entities.MyShipControllerinline
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null)VRage.ModAPI.IMyEntity
ShadowBoxLodVRage.ModAPI.IMyEntity
Shoot(MyShootActionEnum action)Sandbox.Game.Entities.MyShipControllerinline
ShouldSit()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
ShowInventory()Sandbox.Game.Entities.MyCockpitinlinevirtual
ShowOnHUDSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::Game::Entities::MyShipController.ShowOnHUDChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyCockpit.ShowOnHUDChangedSandbox.ModAPI.IMyTerminalBlock
ShowTerminal()Sandbox.Game.Entities.MyCockpitinlinevirtual
SingleWeaponModeSandbox.Game.Entities.MyShipController
SkipIfTooSmallVRage.ModAPI.IMyEntity
SlimBlockVRage.Game.ModAPI.IMyCubeBlock
Sprint(bool enabled)Sandbox.Game.Entities.MyShipControllerinline
StartLoopSound()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
StopDamageEffect()Sandbox.Game.Entities.MyShipControllerinline
StopLoopSound()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
StorageVRage.ModAPI.IMyEntity
SwitchBroadcasting()Sandbox.Game.Entities.MyShipControllerinline
SwitchDamping()Sandbox.Game.Entities.MyShipControllerinline
SwitchHandbrake()Sandbox.Game.Entities.MyShipControllerinline
SwitchHelmet()VRage.Game.ModAPI.Interfaces.IMyControllableEntity
SwitchLeadingGears()Sandbox.Game.Entities.MyShipControllerinline
SwitchLights()Sandbox.Game.Entities.MyShipControllerinline
SwitchReactors()Sandbox.Game.Entities.MyShipControllerinline
SwitchThrusts()Sandbox.Game.Entities.MyShipControllerinlinevirtual
SwitchToWeapon(MyDefinitionId weapon)Sandbox.Game.Entities.MyShipControllerinline
SwitchToWeapon(MyToolbarItemWeapon weapon)Sandbox.Game.Entities.MyShipControllerinline
SwitchWalk()Sandbox.Game.Entities.MyShipControllerinline
sync_ControlledEntity_Used()Sandbox.Game.Entities.MyShipControllerinlineprotected
sync_UseSuccess(UseActionEnum actionEnum, IMyControllableEntity user)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
SyncObjectVRage.ModAPI.IMyEntity
ToolbarSandbox.Game.Entities.MyShipController
ToolbarTypeSandbox.Game.Entities.MyShipController
TopGridSandbox.Game.Entities.MyShipController
TransparentVRage.ModAPI.IMyEntity
TryGetPlanetElevation(MyPlanetElevation detail, out double elevation)Sandbox.ModAPI.Ingame.IMyShipController
TryGetPlanetPosition(out Vector3D position)Sandbox.ModAPI.Ingame.IMyShipController
TryGetSubpart(string name, out MyEntitySubpart subpart)VRage.ModAPI.IMyEntity
Up()Sandbox.Game.Entities.MyShipControllerinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyShipControllerinline
UpdateBeforeSimulation()Sandbox.Game.Entities.MyCockpitinline
UpdateBeforeSimulation10()Sandbox.Game.Entities.MyCockpitinline
UpdateBeforeSimulation100()Sandbox.Game.Entities.MyCockpitinline
UpdateCameraAfterChange(bool resetHeadLocalAngle=true)Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
UpdateCockpitModel()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
UpdateControls()Sandbox.Game.Entities.MyShipControllerinline
UpdateGamePruningStructure()VRage.ModAPI.IMyEntity
Sandbox::Game::Entities::MyShipController.UpdateIsWorking()Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking()VRage.Game.ModAPI.IMyCubeBlock
UpdateOnceBeforeFrame()Sandbox.Game.Entities.MyCockpitinline
UpdateShipInfo10(bool controlAcquired=false)Sandbox.Game.Entities.MyShipControllerinlineprotectedvirtual
UpdateSoundState()Sandbox.Game.Entities.MyCockpitinlineprotectedvirtual
Sandbox::Game::Entities::MyShipController.UpdateVisual()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::ModAPI::IMyCockpit.Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual()VRage.Game.ModAPI.IMyCubeBlock
UpdatingStopped()Sandbox.Game.Entities.MyShipControllerinline
UpgradeValuesVRage.Game.ModAPI.IMyCubeBlock
Use()Sandbox.Game.Entities.MyShipControllerinline
UseContinues()Sandbox.Game.Entities.MyShipControllerinline
UseFinished()Sandbox.Game.Entities.MyShipControllerinline
Sandbox::Game::Entities::MyShipController.VisibilityChangedSandbox.ModAPI.Ingame.IMyTerminalBlock
Sandbox::ModAPI::IMyCockpit.VisibilityChangedSandbox.ModAPI.IMyTerminalBlock
VisibleVRage.ModAPI.IMyEntity
WorldAABBVRage.Game.ModAPI.Ingame.IMyEntity
WorldAABBHrVRage.Game.ModAPI.Ingame.IMyEntity
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrixVRage.Game.ModAPI.Ingame.IMyEntity
VRage::ModAPI::IMyEntity.WorldMatrixVRage.ModAPI.IMyEntity
WorldMatrixInvScaledVRage.ModAPI.IMyEntity
WorldMatrixNormalizedInvVRage.ModAPI.IMyEntity
WorldVolumeVRage.Game.ModAPI.Ingame.IMyEntity
WorldVolumeHrVRage.Game.ModAPI.Ingame.IMyEntity
Zoom(bool newKeyPress)Sandbox.Game.Entities.MyShipControllerinline