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void | Dispose () |
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void | Clear () |
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void | Collect (MyCubeGrid grid, MyVoxelSegmentation segmenter, MyVoxelSegmentationType segmentationType, IDictionary< Vector3I, HkMassElement > massResults) |
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void | CollectArea (MyCubeGrid grid, HashSet< Vector3I > dirtyBlocks, MyVoxelSegmentation segmenter, MyVoxelSegmentationType segmentationType, IDictionary< Vector3I, HkMassElement > massResults) |
| Intended for quite small refreshes (few blocks). Collect is faster for large refresh. Removes also dirty mass elements. More...
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void | CollectMassElements (MyCubeGrid grid, IDictionary< Vector3I, HkMassElement > massResults) |
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Definition at line 24 of file MyCubeBlockCollector.cs.
void Sandbox.Game.Entities.Cube.MyCubeBlockCollector.Clear |
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Intended for quite small refreshes (few blocks). Collect is faster for large refresh. Removes also dirty mass elements.
Definition at line 130 of file MyCubeBlockCollector.cs.
void Sandbox.Game.Entities.Cube.MyCubeBlockCollector.CollectMassElements |
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MyCubeGrid |
grid, |
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IDictionary< Vector3I, HkMassElement > |
massResults |
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void Sandbox.Game.Entities.Cube.MyCubeBlockCollector.Dispose |
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const float Sandbox.Game.Entities.Cube.MyCubeBlockCollector.BOX_SHRINK = 0.0f |
List<ShapeInfo> Sandbox.Game.Entities.Cube.MyCubeBlockCollector.ShapeInfos = new List<ShapeInfo>() |
List<HkShape> Sandbox.Game.Entities.Cube.MyCubeBlockCollector.Shapes = new List<HkShape>() |
const bool Sandbox.Game.Entities.Cube.MyCubeBlockCollector.SHRINK_CONVEX_SHAPE = false |
The documentation for this class was generated from the following file: