Space Engineers
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Weapon positioning. More...
Public Member Functions | |
virtual void | Init (MyObjectBuilder_Character characterBuilder) |
Initialize from character object builder. More... | |
void | Update (bool timeAdvanced=true) |
Update weapon position, either logical and graphical. More... | |
void | AddBackkick (float backkickForce) |
Public Member Functions inherited from Sandbox.Game.Entities.Character.MyCharacterComponent | |
virtual void | UpdateAfterSimulation10 () |
virtual void | UpdateBeforeSimulation () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdateBeforeSimulation100 () |
virtual void | OnCharacterDead () |
Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase | |
override void | OnAddedToContainer () |
Gets called after the container of this component changes More... | |
override void | OnBeforeRemovedFromContainer () |
Gets called before the removal of this component from a container More... | |
Public Member Functions inherited from VRage.Game.Components.MyComponentBase | |
virtual void | SetContainer (MyComponentContainer container) |
Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More... | |
virtual T | GetAs< T > () |
virtual void | OnAddedToScene () |
CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More... | |
virtual void | OnRemovedFromScene () |
CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More... | |
virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
virtual void | Init (MyComponentDefinitionBase definition) |
virtual bool | IsSerialized () |
Tells the component container serializer whether this component should be saved More... | |
Properties | |
Vector3D | LogicalPositionLocalSpace [get] |
Vector3D | LogicalPositionWorld [get] |
Vector3D | LogicalOrientationWorld [get] |
Vector3D | LogicalCrosshairPoint [get] |
Vector3D | GraphicalPositionWorld [get] |
float | ArmsIkWeight [get] |
Properties inherited from Sandbox.Game.Entities.Character.MyCharacterComponent | |
bool | NeedsUpdateAfterSimulation [get, set] |
This set's flag for update. Set it after add to container! More... | |
bool | NeedsUpdateAfterSimulation10 [get, set] |
This set's flag for update. Set it after add to container! More... | |
bool | NeedsUpdateBeforeSimulation100 [get, set] |
This set's flag for update. Set it after add to container! More... | |
bool | NeedsUpdateBeforeSimulation [get, set] |
This set's flag for update. Set it after add to container! More... | |
MyCharacter | Character [get] |
override string | ComponentTypeDebugString [get] |
Properties inherited from VRage.Game.Components.MyEntityComponentBase | |
MyEntityComponentContainer | Container [get] |
IMyEntity | Entity [get] |
abstract string | ComponentTypeDebugString [get] |
Name of the base component type for debug purposes (e.g.: "Position") More... | |
Properties inherited from VRage.Game.Components.MyComponentBase | |
MyComponentContainer | ContainerBase [get] |
This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More... | |
Additional Inherited Members | |
Events inherited from VRage.Game.Components.MyEntityComponentBase | |
static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
Weapon positioning.
Definition at line 18 of file MyCharacterWeaponPositionComponent.cs.
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inline |
Definition at line 395 of file MyCharacterWeaponPositionComponent.cs.
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inlinevirtual |
Initialize from character object builder.
Definition at line 63 of file MyCharacterWeaponPositionComponent.cs.
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inline |
Update weapon position, either logical and graphical.
Definition at line 71 of file MyCharacterWeaponPositionComponent.cs.
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get |
Definition at line 31 of file MyCharacterWeaponPositionComponent.cs.
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get |
Definition at line 30 of file MyCharacterWeaponPositionComponent.cs.
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get |
Definition at line 25 of file MyCharacterWeaponPositionComponent.cs.
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get |
Definition at line 24 of file MyCharacterWeaponPositionComponent.cs.
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get |
Definition at line 22 of file MyCharacterWeaponPositionComponent.cs.
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get |
Definition at line 23 of file MyCharacterWeaponPositionComponent.cs.