Space Engineers
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Public Member Functions | |
override void | UpdateAfterSimulation () |
override void | HandleInput () |
void | Throw (MyObjectBuilder_CubeGrid grid, Vector3D position, Vector3D linearVelocity, float mass, MyCueId throwSound) |
void | Activate () |
void | Deactivate () |
override void | LoadData () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | UpdateBeforeSimulation () |
virtual void | Simulate () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
override string | ToString () |
Static Public Attributes | |
static bool | USE_SPECTATOR_FOR_THROW = false |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
static MySessionComponentThrower | Static [get, set] |
bool | Enabled [get, set] |
MyPrefabThrowerDefinition | CurrentDefinition [get, set] |
override bool | IsRequiredByGame [get] |
override Type[] | Dependencies [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Definition at line 26 of file MyThrowerSessionComponent.cs.
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inline |
Definition at line 159 of file MyThrowerSessionComponent.cs.
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inline |
Definition at line 164 of file MyThrowerSessionComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 58 of file MyThrowerSessionComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 169 of file MyThrowerSessionComponent.cs.
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inline |
Definition at line 124 of file MyThrowerSessionComponent.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 178 of file MyThrowerSessionComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 53 of file MyThrowerSessionComponent.cs.
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static |
Definition at line 29 of file MyThrowerSessionComponent.cs.
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getset |
Definition at line 32 of file MyThrowerSessionComponent.cs.
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get |
Definition at line 46 of file MyThrowerSessionComponent.cs.
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getset |
Definition at line 31 of file MyThrowerSessionComponent.cs.
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get |
Definition at line 38 of file MyThrowerSessionComponent.cs.
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staticgetset |
Definition at line 28 of file MyThrowerSessionComponent.cs.