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delegate void | ReservationHandler (ref ReservedEntityData entityData, bool success) |
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delegate void | AreaReservationHandler (ref ReservedAreaData entityData, bool success) |
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bool | IsEntityReserved (long entityId, long localId) |
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bool | IsEntityReserved (long entityId) |
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void | UnreserveEntity (long entityId, long localId) |
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void | UnreserveEntity (long entityId) |
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void | RequestEntityReservation (long entityId, long reservationTimeMs, int senderSerialId) |
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void | RequestEnvironmentItemReservation (long entityId, int localId, long reservationTimeMs, int senderSerialId) |
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void | RequestVoxelPositionReservation (long entityId, Vector3I voxelPosition, long reservationTimeMs, int senderSerialId) |
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void | RequestAreaReservation (string reservationName, Vector3D position, float radius, long reservationTimeMs, int senderSerialId) |
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override void | LoadData () |
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override void | UpdateAfterSimulation () |
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bool | IsInReservedArea (string areaName, Vector3D position) |
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virtual bool | UpdatedBeforeInit () |
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| MySessionComponentBase () |
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void | SetUpdateOrder (MyUpdateOrder order) |
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virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
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virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
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virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
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void | AfterLoadData () |
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void | UnloadDataConditional () |
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virtual void | SaveData () |
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virtual void | BeforeStart () |
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virtual void | UpdateBeforeSimulation () |
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virtual void | Simulate () |
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virtual void | UpdatingStopped () |
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virtual void | Draw () |
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virtual void | HandleInput () |
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override string | ToString () |
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Definition at line 26 of file MyAiTargetManager.cs.
static void Sandbox.Game.AI.MyAiTargetManager.AddAiTarget |
( |
MyAiTargetBase |
aiTarget | ) |
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inlinestatic |
delegate void Sandbox.Game.AI.MyAiTargetManager.AreaReservationHandler |
( |
ref ReservedAreaData |
entityData, |
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bool |
success |
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) |
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bool Sandbox.Game.AI.MyAiTargetManager.IsEntityReserved |
( |
long |
entityId, |
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long |
localId |
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) |
| |
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inline |
bool Sandbox.Game.AI.MyAiTargetManager.IsEntityReserved |
( |
long |
entityId | ) |
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inline |
bool Sandbox.Game.AI.MyAiTargetManager.IsInReservedArea |
( |
string |
areaName, |
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Vector3D |
position |
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) |
| |
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inline |
override void Sandbox.Game.AI.MyAiTargetManager.LoadData |
( |
| ) |
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inlinevirtual |
static void Sandbox.Game.AI.MyAiTargetManager.RemoveAiTarget |
( |
MyAiTargetBase |
aiTarget | ) |
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inlinestatic |
void Sandbox.Game.AI.MyAiTargetManager.RequestAreaReservation |
( |
string |
reservationName, |
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Vector3D |
position, |
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float |
radius, |
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long |
reservationTimeMs, |
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int |
senderSerialId |
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) |
| |
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inline |
void Sandbox.Game.AI.MyAiTargetManager.RequestEntityReservation |
( |
long |
entityId, |
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|
long |
reservationTimeMs, |
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|
int |
senderSerialId |
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) |
| |
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inline |
void Sandbox.Game.AI.MyAiTargetManager.RequestEnvironmentItemReservation |
( |
long |
entityId, |
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int |
localId, |
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long |
reservationTimeMs, |
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int |
senderSerialId |
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) |
| |
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inline |
void Sandbox.Game.AI.MyAiTargetManager.RequestVoxelPositionReservation |
( |
long |
entityId, |
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Vector3I |
voxelPosition, |
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long |
reservationTimeMs, |
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int |
senderSerialId |
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) |
| |
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inline |
delegate void Sandbox.Game.AI.MyAiTargetManager.ReservationHandler |
( |
ref ReservedEntityData |
entityData, |
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bool |
success |
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) |
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override void Sandbox.Game.AI.MyAiTargetManager.UnloadData |
( |
| ) |
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inlineprotectedvirtual |
void Sandbox.Game.AI.MyAiTargetManager.UnreserveEntity |
( |
long |
entityId, |
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long |
localId |
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) |
| |
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inline |
void Sandbox.Game.AI.MyAiTargetManager.UnreserveEntity |
( |
long |
entityId | ) |
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inline |
override void Sandbox.Game.AI.MyAiTargetManager.UpdateAfterSimulation |
( |
| ) |
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inlinevirtual |
override bool Sandbox.Game.AI.MyAiTargetManager.IsRequiredByGame |
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get |
The documentation for this class was generated from the following file: