Space Engineers
Sandbox.Game.AI.MyAiTargetManager Member List

This is the complete list of members for Sandbox.Game.AI.MyAiTargetManager, including all inherited members.

AddAiTarget(MyAiTargetBase aiTarget)Sandbox.Game.AI.MyAiTargetManagerinlinestatic
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
AreaReservationHandler(ref ReservedAreaData entityData, bool success)Sandbox.Game.AI.MyAiTargetManager
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsEntityReserved(long entityId, long localId)Sandbox.Game.AI.MyAiTargetManagerinline
IsEntityReserved(long entityId)Sandbox.Game.AI.MyAiTargetManagerinline
IsInReservedArea(string areaName, Vector3D position)Sandbox.Game.AI.MyAiTargetManagerinline
IsRequiredByGameSandbox.Game.AI.MyAiTargetManager
LoadData()Sandbox.Game.AI.MyAiTargetManagerinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
OnAreaReservationResultSandbox.Game.AI.MyAiTargetManagerstatic
OnReservationResultSandbox.Game.AI.MyAiTargetManagerstatic
PriorityVRage.Game.Components.MySessionComponentBase
RemoveAiTarget(MyAiTargetBase aiTarget)Sandbox.Game.AI.MyAiTargetManagerinlinestatic
RequestAreaReservation(string reservationName, Vector3D position, float radius, long reservationTimeMs, int senderSerialId)Sandbox.Game.AI.MyAiTargetManagerinline
RequestEntityReservation(long entityId, long reservationTimeMs, int senderSerialId)Sandbox.Game.AI.MyAiTargetManagerinline
RequestEnvironmentItemReservation(long entityId, int localId, long reservationTimeMs, int senderSerialId)Sandbox.Game.AI.MyAiTargetManagerinline
RequestVoxelPositionReservation(long entityId, Vector3I voxelPosition, long reservationTimeMs, int senderSerialId)Sandbox.Game.AI.MyAiTargetManagerinline
ReservationHandler(ref ReservedEntityData entityData, bool success)Sandbox.Game.AI.MyAiTargetManager
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.Game.AI.MyAiTargetManagerstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.AI.MyAiTargetManagerinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UnreserveEntity(long entityId, long localId)Sandbox.Game.AI.MyAiTargetManagerinline
UnreserveEntity(long entityId)Sandbox.Game.AI.MyAiTargetManagerinline
UpdateAfterSimulation()Sandbox.Game.AI.MyAiTargetManagerinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual