AddAiTarget(MyAiTargetBase aiTarget) | Sandbox.Game.AI.MyAiTargetManager | inlinestatic |
AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
AreaReservationHandler(ref ReservedAreaData entityData, bool success) | Sandbox.Game.AI.MyAiTargetManager | |
BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
ComponentType | VRage.Game.Components.MySessionComponentBase | |
DebugName | VRage.Game.Components.MySessionComponentBase | |
Definition | VRage.Game.Components.MySessionComponentBase | |
Dependencies | VRage.Game.Components.MySessionComponentBase | |
Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Initialized | VRage.Game.Components.MySessionComponentBase | |
IsEntityReserved(long entityId, long localId) | Sandbox.Game.AI.MyAiTargetManager | inline |
IsEntityReserved(long entityId) | Sandbox.Game.AI.MyAiTargetManager | inline |
IsInReservedArea(string areaName, Vector3D position) | Sandbox.Game.AI.MyAiTargetManager | inline |
IsRequiredByGame | Sandbox.Game.AI.MyAiTargetManager | |
LoadData() | Sandbox.Game.AI.MyAiTargetManager | inlinevirtual |
Loaded | VRage.Game.Components.MySessionComponentBase | |
MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
OnAreaReservationResult | Sandbox.Game.AI.MyAiTargetManager | static |
OnReservationResult | Sandbox.Game.AI.MyAiTargetManager | static |
Priority | VRage.Game.Components.MySessionComponentBase | |
RemoveAiTarget(MyAiTargetBase aiTarget) | Sandbox.Game.AI.MyAiTargetManager | inlinestatic |
RequestAreaReservation(string reservationName, Vector3D position, float radius, long reservationTimeMs, int senderSerialId) | Sandbox.Game.AI.MyAiTargetManager | inline |
RequestEntityReservation(long entityId, long reservationTimeMs, int senderSerialId) | Sandbox.Game.AI.MyAiTargetManager | inline |
RequestEnvironmentItemReservation(long entityId, int localId, long reservationTimeMs, int senderSerialId) | Sandbox.Game.AI.MyAiTargetManager | inline |
RequestVoxelPositionReservation(long entityId, Vector3I voxelPosition, long reservationTimeMs, int senderSerialId) | Sandbox.Game.AI.MyAiTargetManager | inline |
ReservationHandler(ref ReservedEntityData entityData, bool success) | Sandbox.Game.AI.MyAiTargetManager | |
SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Session | VRage.Game.Components.MySessionComponentBase | |
SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
Static | Sandbox.Game.AI.MyAiTargetManager | static |
ToString() | VRage.Game.Components.MySessionComponentBase | inline |
UnloadData() | Sandbox.Game.AI.MyAiTargetManager | inlineprotectedvirtual |
UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
UnreserveEntity(long entityId, long localId) | Sandbox.Game.AI.MyAiTargetManager | inline |
UnreserveEntity(long entityId) | Sandbox.Game.AI.MyAiTargetManager | inline |
UpdateAfterSimulation() | Sandbox.Game.AI.MyAiTargetManager | inlinevirtual |
UpdateBeforeSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |