Definition at line 23 of file MyVoxelGenerator.cs.
abstract float Sandbox.Engine.Voxels.MyShape.GetVolume |
( |
ref Vector3D |
voxelPosition | ) |
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pure virtual |
abstract BoundingBoxD Sandbox.Engine.Voxels.MyShape.GetWorldBoundaries |
( |
| ) |
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pure virtual |
abstract BoundingBoxD Sandbox.Engine.Voxels.MyShape.PeekWorldBoundaries |
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ref Vector3D |
targetPosition | ) |
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pure virtual |
abstract void Sandbox.Engine.Voxels.MyShape.SendCutOutRequest |
( |
MyVoxelBase |
voxelbool | ) |
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pure virtual |
virtual void Sandbox.Engine.Voxels.MyShape.SendDrillCutOutRequest |
( |
MyVoxelBase |
voxel, |
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bool |
damage = false |
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) |
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inlinevirtual |
abstract void Sandbox.Engine.Voxels.MyShape.SendFillRequest |
( |
MyVoxelBase |
voxel, |
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byte |
newMaterialIndex |
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) |
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pure virtual |
abstract void Sandbox.Engine.Voxels.MyShape.SendPaintRequest |
( |
MyVoxelBase |
voxel, |
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byte |
newMaterialIndex |
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) |
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pure virtual |
float Sandbox.Engine.Voxels.MyShape.SignedDistanceToDensity |
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float |
signedDistance | ) |
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inlineprotected |
MatrixD Sandbox.Engine.Voxels.MyShape.m_inverse = MatrixD.Identity |
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protected |
bool Sandbox.Engine.Voxels.MyShape.m_inverseIsDirty = false |
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protected |
MatrixD Sandbox.Engine.Voxels.MyShape.m_transformation = MatrixD.Identity |
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protected |
MatrixD Sandbox.Engine.Voxels.MyShape.InverseTransformation |
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get |
MatrixD Sandbox.Engine.Voxels.MyShape.Transformation |
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getset |
The documentation for this class was generated from the following files: