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Space Engineers
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Public Member Functions | |
| override void | LoadData () |
| override bool | UpdatedBeforeInit () |
| override void | UpdateBeforeSimulation () |
| override void | UpdateAfterSimulation () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
| MySessionComponentBase () | |
| void | SetUpdateOrder (MyUpdateOrder order) |
| virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
| virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
| virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
| void | AfterLoadData () |
| void | UnloadDataConditional () |
| virtual void | SaveData () |
| virtual void | BeforeStart () |
| virtual void | Simulate () |
| virtual void | UpdatingStopped () |
| virtual void | Draw () |
| virtual void | HandleInput () |
| override string | ToString () |
Static Public Member Functions | |
| static void | EnqueueBack (MyPrecalcJob job) |
| static void | AssertUpdateThread () |
Protected Member Functions | |
| override void | UnloadData () |
Properties | |
| static IMyIsoMesher | IsoMesher [get] |
| static new bool | Loaded [get] |
| static int | InvalidatedRangeInflate [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
| MyUpdateOrder | UpdateOrder [get] |
| MyObjectBuilderType | ObjectBuilderType [get] |
| bool | Loaded [get] |
| bool | Initialized [get] |
| MyDefinitionId | Definition [get, set] |
| virtual Type[] | Dependencies [get] |
| virtual bool | IsRequiredByGame [get] |
| Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
| readonly string | DebugName |
| readonly int | Priority |
| readonly Type | ComponentType |
| IMySession | Session |
Definition at line 35 of file MyPrecalcComponent.cs.
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inlinestatic |
Definition at line 114 of file MyPrecalcComponent.cs.
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inlinestatic |
Definition at line 89 of file MyPrecalcComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 119 of file MyPrecalcComponent.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 299 of file MyPrecalcComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 279 of file MyPrecalcComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 152 of file MyPrecalcComponent.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 135 of file MyPrecalcComponent.cs.
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staticget |
Definition at line 85 of file MyPrecalcComponent.cs.
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staticget |
Definition at line 42 of file MyPrecalcComponent.cs.
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staticget |
Definition at line 80 of file MyPrecalcComponent.cs.
1.8.8