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static new void | LoadData () |
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static new void | UnloadData () |
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static void | Pause () |
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static void | Resume () |
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static void | PauseGameSounds () |
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static void | ResumeGameSounds () |
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static MySourceVoice | GetMusicCue () |
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static MyMusicState | GetMusicState () |
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static void | MuteHud (bool mute) |
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static bool | HasAnyTransition () |
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static void | Update (bool ignoreGameReadyStatus=false) |
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static MyMusicTransitionEnum | GetRandomTransitionEnum () |
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static bool | ApplyTransition (MyMusicTransitionEnum transitionEnum, int priority=0, string category=null, bool loop=true) |
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static void | StopTransition (int priority) |
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static MySourceVoice | PlayCue2D (MySoundCuesEnum cueEnum, float volume=-1f) |
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static void | WaitForPlayingHudSounds () |
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static float | SemitonesToFrequencyRatio (float semitones) |
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static MySourceVoice | PlayIntroLoopPair3D (IMy3DSoundEmitter source, MySoundCuesEnum introCueEnum, MySoundCuesEnum loopCueEnum, bool addToUpdateList=true) |
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static MySourceVoice | PlayCue3D (IMy3DSoundEmitter source, MySoundCuesEnum cueEnum, bool addToUpdateList=true) |
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static void | WriteDebugInfo (StringBuilder builder) |
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static int | GetUpdating3DSoundsCount () |
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static int | GetSoundInstancesTotal2D () |
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static int | GetSoundInstancesTotal3D () |
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static void | StopUpdatingAll3DCues () |
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static bool | SourceIsCloseEnoughToPlaySound (IMy3DSoundEmitter source, MySoundCuesEnum cueEnum) |
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static MySourceVoice | PlayTestSound (MySoundCuesEnum cueEnum) |
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Definition at line 46 of file MyAudio.cs.
static bool Sandbox.Engine.Audio.MyAudio.ApplyTransition |
( |
MyMusicTransitionEnum |
transitionEnum, |
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int |
priority = 0 , |
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|
string |
category = null , |
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bool |
loop = true |
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) |
| |
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inlinestatic |
static MySourceVoice Sandbox.Engine.Audio.MyAudio.GetMusicCue |
( |
| ) |
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inlinestatic |
static MyMusicState Sandbox.Engine.Audio.MyAudio.GetMusicState |
( |
| ) |
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inlinestatic |
static int Sandbox.Engine.Audio.MyAudio.GetSoundInstancesTotal2D |
( |
| ) |
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inlinestatic |
static int Sandbox.Engine.Audio.MyAudio.GetSoundInstancesTotal3D |
( |
| ) |
|
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inlinestatic |
static int Sandbox.Engine.Audio.MyAudio.GetUpdating3DSoundsCount |
( |
| ) |
|
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inlinestatic |
static bool Sandbox.Engine.Audio.MyAudio.HasAnyTransition |
( |
| ) |
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inlinestatic |
static new void Sandbox.Engine.Audio.MyAudio.LoadData |
( |
| ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.MuteHud |
( |
bool |
mute | ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.Pause |
( |
| ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.PauseGameSounds |
( |
| ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.Resume |
( |
| ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.ResumeGameSounds |
( |
| ) |
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inlinestatic |
static float Sandbox.Engine.Audio.MyAudio.SemitonesToFrequencyRatio |
( |
float |
semitones | ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.StopTransition |
( |
int |
priority | ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.StopUpdatingAll3DCues |
( |
| ) |
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inlinestatic |
static new void Sandbox.Engine.Audio.MyAudio.UnloadData |
( |
| ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.Update |
( |
bool |
ignoreGameReadyStatus = false | ) |
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inlinestatic |
delegate void Sandbox.Engine.Audio.MyAudio.VolumeChangeHandler |
( |
float |
newVolume | ) |
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static void Sandbox.Engine.Audio.MyAudio.WaitForPlayingHudSounds |
( |
| ) |
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inlinestatic |
static void Sandbox.Engine.Audio.MyAudio.WriteDebugInfo |
( |
StringBuilder |
builder | ) |
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inlinestatic |
bool Sandbox.Engine.Audio.MyAudio.ApplyReverb |
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staticgetset |
string Sandbox.Engine.Audio.MyAudio.AudioPath |
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staticget |
MyCueBank Sandbox.Engine.Audio.MyAudio.CueBank |
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staticget |
bool Sandbox.Engine.Audio.MyAudio.GameSoundIsPaused |
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staticget |
Listener Sandbox.Engine.Audio.MyAudio.Listener |
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staticget |
bool Sandbox.Engine.Audio.MyAudio.MusicAllowed |
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staticgetset |
bool Sandbox.Engine.Audio.MyAudio.Mute |
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staticgetset |
MyObjectBuilder_CueDefinition Sandbox.Engine.Audio.MyAudio.SoloCue |
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staticgetset |
float Sandbox.Engine.Audio.MyAudio.VolumeGame |
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staticgetset |
float Sandbox.Engine.Audio.MyAudio.VolumeHud |
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staticgetset |
float Sandbox.Engine.Audio.MyAudio.VolumeMusic |
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staticgetset |
The documentation for this class was generated from the following file: