ApplyReverb | Sandbox.Engine.Audio.MyAudio | static |
ApplyTransition(MyMusicTransitionEnum transitionEnum, int priority=0, string category=null, bool loop=true) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
AudioPath | Sandbox.Engine.Audio.MyAudio | static |
CueBank | Sandbox.Engine.Audio.MyAudio | static |
GameSoundIsPaused | Sandbox.Engine.Audio.MyAudio | static |
GetMusicCue() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
GetMusicState() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
GetRandomTransitionEnum() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
GetSoundInstancesTotal2D() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
GetSoundInstancesTotal3D() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
GetUpdating3DSoundsCount() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
HasAnyTransition() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
Listener | Sandbox.Engine.Audio.MyAudio | static |
LoadData() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
MusicAllowed | Sandbox.Engine.Audio.MyAudio | static |
Mute | Sandbox.Engine.Audio.MyAudio | static |
MuteHud(bool mute) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
OnSetVolumeHud | Sandbox.Engine.Audio.MyAudio | static |
Pause() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
PauseGameSounds() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
PlayCue2D(MySoundCuesEnum cueEnum, float volume=-1f) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
PlayCue3D(IMy3DSoundEmitter source, MySoundCuesEnum cueEnum, bool addToUpdateList=true) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
PlayIntroLoopPair3D(IMy3DSoundEmitter source, MySoundCuesEnum introCueEnum, MySoundCuesEnum loopCueEnum, bool addToUpdateList=true) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
PlayTestSound(MySoundCuesEnum cueEnum) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
Resume() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
ResumeGameSounds() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
SemitonesToFrequencyRatio(float semitones) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
SoloCue | Sandbox.Engine.Audio.MyAudio | static |
SourceIsCloseEnoughToPlaySound(IMy3DSoundEmitter source, MySoundCuesEnum cueEnum) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
StopTransition(int priority) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
StopUpdatingAll3DCues() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
UnloadData() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
Update(bool ignoreGameReadyStatus=false) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
VolumeChangeHandler(float newVolume) | Sandbox.Engine.Audio.MyAudio | |
VolumeGame | Sandbox.Engine.Audio.MyAudio | static |
VolumeHud | Sandbox.Engine.Audio.MyAudio | static |
VolumeMusic | Sandbox.Engine.Audio.MyAudio | static |
WaitForPlayingHudSounds() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
WriteDebugInfo(StringBuilder builder) | Sandbox.Engine.Audio.MyAudio | inlinestatic |