| ApplyReverb | Sandbox.Engine.Audio.MyAudio | static |
| ApplyTransition(MyMusicTransitionEnum transitionEnum, int priority=0, string category=null, bool loop=true) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| AudioPath | Sandbox.Engine.Audio.MyAudio | static |
| CueBank | Sandbox.Engine.Audio.MyAudio | static |
| GameSoundIsPaused | Sandbox.Engine.Audio.MyAudio | static |
| GetMusicCue() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| GetMusicState() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| GetRandomTransitionEnum() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| GetSoundInstancesTotal2D() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| GetSoundInstancesTotal3D() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| GetUpdating3DSoundsCount() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| HasAnyTransition() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| Listener | Sandbox.Engine.Audio.MyAudio | static |
| LoadData() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| MusicAllowed | Sandbox.Engine.Audio.MyAudio | static |
| Mute | Sandbox.Engine.Audio.MyAudio | static |
| MuteHud(bool mute) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| OnSetVolumeHud | Sandbox.Engine.Audio.MyAudio | static |
| Pause() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| PauseGameSounds() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| PlayCue2D(MySoundCuesEnum cueEnum, float volume=-1f) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| PlayCue3D(IMy3DSoundEmitter source, MySoundCuesEnum cueEnum, bool addToUpdateList=true) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| PlayIntroLoopPair3D(IMy3DSoundEmitter source, MySoundCuesEnum introCueEnum, MySoundCuesEnum loopCueEnum, bool addToUpdateList=true) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| PlayTestSound(MySoundCuesEnum cueEnum) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| Resume() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| ResumeGameSounds() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| SemitonesToFrequencyRatio(float semitones) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| SoloCue | Sandbox.Engine.Audio.MyAudio | static |
| SourceIsCloseEnoughToPlaySound(IMy3DSoundEmitter source, MySoundCuesEnum cueEnum) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| StopTransition(int priority) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| StopUpdatingAll3DCues() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| UnloadData() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| Update(bool ignoreGameReadyStatus=false) | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| VolumeChangeHandler(float newVolume) | Sandbox.Engine.Audio.MyAudio | |
| VolumeGame | Sandbox.Engine.Audio.MyAudio | static |
| VolumeHud | Sandbox.Engine.Audio.MyAudio | static |
| VolumeMusic | Sandbox.Engine.Audio.MyAudio | static |
| WaitForPlayingHudSounds() | Sandbox.Engine.Audio.MyAudio | inlinestatic |
| WriteDebugInfo(StringBuilder builder) | Sandbox.Engine.Audio.MyAudio | inlinestatic |