Space Engineers
Sandbox.Engine.Audio.MyAudio Member List

This is the complete list of members for Sandbox.Engine.Audio.MyAudio, including all inherited members.

ApplyReverbSandbox.Engine.Audio.MyAudiostatic
ApplyTransition(MyMusicTransitionEnum transitionEnum, int priority=0, string category=null, bool loop=true)Sandbox.Engine.Audio.MyAudioinlinestatic
AudioPathSandbox.Engine.Audio.MyAudiostatic
CueBankSandbox.Engine.Audio.MyAudiostatic
GameSoundIsPausedSandbox.Engine.Audio.MyAudiostatic
GetMusicCue()Sandbox.Engine.Audio.MyAudioinlinestatic
GetMusicState()Sandbox.Engine.Audio.MyAudioinlinestatic
GetRandomTransitionEnum()Sandbox.Engine.Audio.MyAudioinlinestatic
GetSoundInstancesTotal2D()Sandbox.Engine.Audio.MyAudioinlinestatic
GetSoundInstancesTotal3D()Sandbox.Engine.Audio.MyAudioinlinestatic
GetUpdating3DSoundsCount()Sandbox.Engine.Audio.MyAudioinlinestatic
HasAnyTransition()Sandbox.Engine.Audio.MyAudioinlinestatic
ListenerSandbox.Engine.Audio.MyAudiostatic
LoadData()Sandbox.Engine.Audio.MyAudioinlinestatic
MusicAllowedSandbox.Engine.Audio.MyAudiostatic
MuteSandbox.Engine.Audio.MyAudiostatic
MuteHud(bool mute)Sandbox.Engine.Audio.MyAudioinlinestatic
OnSetVolumeHudSandbox.Engine.Audio.MyAudiostatic
Pause()Sandbox.Engine.Audio.MyAudioinlinestatic
PauseGameSounds()Sandbox.Engine.Audio.MyAudioinlinestatic
PlayCue2D(MySoundCuesEnum cueEnum, float volume=-1f)Sandbox.Engine.Audio.MyAudioinlinestatic
PlayCue3D(IMy3DSoundEmitter source, MySoundCuesEnum cueEnum, bool addToUpdateList=true)Sandbox.Engine.Audio.MyAudioinlinestatic
PlayIntroLoopPair3D(IMy3DSoundEmitter source, MySoundCuesEnum introCueEnum, MySoundCuesEnum loopCueEnum, bool addToUpdateList=true)Sandbox.Engine.Audio.MyAudioinlinestatic
PlayTestSound(MySoundCuesEnum cueEnum)Sandbox.Engine.Audio.MyAudioinlinestatic
Resume()Sandbox.Engine.Audio.MyAudioinlinestatic
ResumeGameSounds()Sandbox.Engine.Audio.MyAudioinlinestatic
SemitonesToFrequencyRatio(float semitones)Sandbox.Engine.Audio.MyAudioinlinestatic
SoloCueSandbox.Engine.Audio.MyAudiostatic
SourceIsCloseEnoughToPlaySound(IMy3DSoundEmitter source, MySoundCuesEnum cueEnum)Sandbox.Engine.Audio.MyAudioinlinestatic
StopTransition(int priority)Sandbox.Engine.Audio.MyAudioinlinestatic
StopUpdatingAll3DCues()Sandbox.Engine.Audio.MyAudioinlinestatic
UnloadData()Sandbox.Engine.Audio.MyAudioinlinestatic
Update(bool ignoreGameReadyStatus=false)Sandbox.Engine.Audio.MyAudioinlinestatic
VolumeChangeHandler(float newVolume)Sandbox.Engine.Audio.MyAudio
VolumeGameSandbox.Engine.Audio.MyAudiostatic
VolumeHudSandbox.Engine.Audio.MyAudiostatic
VolumeMusicSandbox.Engine.Audio.MyAudiostatic
WaitForPlayingHudSounds()Sandbox.Engine.Audio.MyAudioinlinestatic
WriteDebugInfo(StringBuilder builder)Sandbox.Engine.Audio.MyAudioinlinestatic