Definition at line 17 of file MySourceVoice.cs.
Sandbox.Engine.Audio.MySourceVoice.MySourceVoice |
( |
MySourceVoicePool |
owner, |
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SourceVoice |
voice |
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) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.OnStopPlaying |
( |
IntPtr |
context | ) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.Pause |
( |
| ) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.Resume |
( |
| ) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.SetVolume |
( |
float |
volume | ) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.Start |
( |
| ) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.Stop |
( |
bool |
force = false | ) |
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inline |
void Sandbox.Engine.Audio.MySourceVoice.SubmitSourceBuffer |
( |
MySoundCuesEnum |
cueEnum, |
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AudioBuffer |
buffer, |
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uint[] |
decodedXMWAPacketInfo, |
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int |
sampleRate |
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) |
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inline |
float Sandbox.Engine.Audio.MySourceVoice.FrequencyRatio |
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getset |
bool Sandbox.Engine.Audio.MySourceVoice.IsPaused |
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get |
bool Sandbox.Engine.Audio.MySourceVoice.IsPlaying |
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get |
SourceVoice Sandbox.Engine.Audio.MySourceVoice.Voice |
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get |
The documentation for this class was generated from the following file: