Definition at line 53 of file MyCueBank.cs.
Sandbox.Engine.Audio.MyCueBank.MyCueBank |
( |
XAudio2 |
audioEngine, |
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MyObjectBuilder_CueDefinitions |
cues |
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) |
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inline |
void Sandbox.Engine.Audio.MyCueBank.Dispose |
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| ) |
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inline |
List<string> Sandbox.Engine.Audio.MyCueBank.GetCategories |
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| ) |
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inline |
MyObjectBuilder_CueDefinition Sandbox.Engine.Audio.MyCueBank.GetCue |
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MySoundCuesEnum |
cueEnum | ) |
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inline |
MyObjectBuilder_CueDefinitions Sandbox.Engine.Audio.MyCueBank.GetObjectBuilder |
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| ) |
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inline |
string Sandbox.Engine.Audio.MyCueBank.GetRandomTransitionCategory |
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MyMusicTransitionEnum |
transitionEnum | ) |
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inline |
MyInMemoryWave Sandbox.Engine.Audio.MyCueBank.GetRandomWave |
( |
MyObjectBuilder_CueDefinition |
cue | ) |
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inline |
bool Sandbox.Engine.Audio.MyCueBank.IsPlayingHudSounds |
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| ) |
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inline |
bool Sandbox.Engine.Audio.MyCueBank.IsValidTransitionCategory |
( |
MyMusicTransitionEnum |
transitionEnum, |
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string |
category |
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) |
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inline |
void Sandbox.Engine.Audio.MyCueBank.SetAudioEngine |
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XAudio2 |
audioEngine | ) |
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inline |
void Sandbox.Engine.Audio.MyCueBank.Update |
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inline |
void Sandbox.Engine.Audio.MyCueBank.WriteDebugInfo |
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StringBuilder |
stringBuilder | ) |
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inline |
bool Sandbox.Engine.Audio.MyCueBank.ApplyReverb |
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getset |
int Sandbox.Engine.Audio.MyCueBank.Count |
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get |
The documentation for this class was generated from the following file: