Space Engineers
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Public Member Functions | |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
void | FillString (ref string stringToFill, ref string defaultValue, ref string alternative) |
override void | CreateRenderData (out MyRenderVoxelMaterialData renderData) |
Public Member Functions inherited from Sandbox.Definitions.MyVoxelMaterialDefinition | |
void | AssignIndex () |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
override string | ToString () |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase ob) |
Protected Member Functions inherited from Sandbox.Definitions.MyVoxelMaterialDefinition | |
override void | Init (MyObjectBuilder_DefinitionBase ob) |
Additional Inherited Members | |
Static Public Member Functions inherited from Sandbox.Definitions.MyVoxelMaterialDefinition | |
static void | ResetIndexing () |
Properties inherited from Sandbox.Definitions.MyVoxelMaterialDefinition | |
byte | DamagedMaterialId [get] |
byte | Index [get] |
Value generated at runtime to ensure correctness. Do not serialize or deserialize. This is what the old cast to int used to result into, but now numbers depend on order in XML file. TODO Serialize to XML and ensure upon loading that these values are starting from 0 and continuous. More... | |
bool | HasDamageMaterial [get] |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 17 of file MyDx11VoxelMaterialDefinition.cs.
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inlinevirtual |
Reimplemented from Sandbox.Definitions.MyVoxelMaterialDefinition.
Definition at line 183 of file MyDx11VoxelMaterialDefinition.cs.
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inline |
Definition at line 171 of file MyDx11VoxelMaterialDefinition.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 118 of file MyDx11VoxelMaterialDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 63 of file MyDx11VoxelMaterialDefinition.cs.
byte Medieval.Definitions.MyDx11VoxelMaterialDefinition.BiomeValueMax |
Definition at line 61 of file MyDx11VoxelMaterialDefinition.cs.
byte Medieval.Definitions.MyDx11VoxelMaterialDefinition.BiomeValueMin |
Definition at line 60 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ColorMetalXZnY |
Definition at line 19 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ColorMetalXZnYFar1 |
Definition at line 25 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ColorMetalXZnYFar2 |
Definition at line 31 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ColorMetalY |
Definition at line 20 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ColorMetalYFar1 |
Definition at line 26 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ColorMetalYFar2 |
Definition at line 32 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.DistanceMultiplier |
Definition at line 42 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtensionDetailScale |
Definition at line 49 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtXZnY |
Definition at line 23 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtXZnYFar1 |
Definition at line 29 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtXZnYFar2 |
Definition at line 35 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtY |
Definition at line 24 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtYFar1 |
Definition at line 30 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.ExtYFar2 |
Definition at line 36 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far1Distance |
Definition at line 43 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far1Scale |
Definition at line 46 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far2Distance |
Definition at line 44 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far2Scale |
Definition at line 47 of file MyDx11VoxelMaterialDefinition.cs.
Color Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far3Color |
Definition at line 37 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far3Distance |
Definition at line 45 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.Far3Scale |
Definition at line 48 of file MyDx11VoxelMaterialDefinition.cs.
string [] Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageColorTextureArray |
Definition at line 53 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageDensity |
Definition at line 55 of file MyDx11VoxelMaterialDefinition.cs.
string [] Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageNormalTextureArray |
Definition at line 54 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageRandomRescaleMult |
Definition at line 57 of file MyDx11VoxelMaterialDefinition.cs.
Vector2 Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageScale |
Definition at line 56 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageTextureArray1 |
Definition at line 51 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageTextureArray2 |
Definition at line 52 of file MyDx11VoxelMaterialDefinition.cs.
int Medieval.Definitions.MyDx11VoxelMaterialDefinition.FoliageType |
Definition at line 58 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.InitialDistance |
Definition at line 41 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.InitialScale |
Definition at line 39 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.NormalGlossXZnY |
Definition at line 21 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.NormalGlossXZnYFar1 |
Definition at line 27 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.NormalGlossXZnYFar2 |
Definition at line 33 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.NormalGlossY |
Definition at line 22 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.NormalGlossYFar1 |
Definition at line 28 of file MyDx11VoxelMaterialDefinition.cs.
string Medieval.Definitions.MyDx11VoxelMaterialDefinition.NormalGlossYFar2 |
Definition at line 34 of file MyDx11VoxelMaterialDefinition.cs.
float Medieval.Definitions.MyDx11VoxelMaterialDefinition.ScaleMultiplier |
Definition at line 40 of file MyDx11VoxelMaterialDefinition.cs.