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    Space Engineers
    
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 Public Member Functions | |
| override float | GetDamageForMechanicalObjects () | 
  Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) | 
| virtual void | Postprocess () | 
| Override this in case you want to do some postprocessing of the definition before the game starts.  More... | |
| void | Save (string filepath) | 
| virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () | 
| override string | ToString () | 
Public Attributes | |
| const float | MINIMAL_EXPLOSION_RADIUS = 0.6f | 
| float | MissileMass | 
| float | MissileExplosionRadius | 
| string | MissileModelName | 
| float | MissileAcceleration | 
| float | MissileInitialSpeed | 
| bool | MissileSkipAcceleration | 
| float | MissileExplosionDamage | 
  Public Attributes inherited from Sandbox.Definitions.MyAmmoDefinition | |
| MyAmmoType | AmmoType | 
| float | DesiredSpeed | 
| float | SpeedVar | 
| float | MaxTrajectory | 
| bool | IsExplosive | 
| float | BackkickForce | 
| MyStringHash | PhysicalMaterial | 
  Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id | 
| MyStringId | DisplayNameEnum | 
| Enum used for localization of display name. Null for player created definitions.  More... | |
| MyStringId | DescriptionEnum | 
| Enum used for localization of description. Null for player created definitions.  More... | |
| String | DisplayNameString | 
| String name used for user created definitions which do not have localization support.  More... | |
| String | DescriptionString | 
| String used for user created description which do not have localization support.  More... | |
| string[] | Icons | 
| Icons for the definition, they are used from top to bottom.  More... | |
| bool | Enabled = true | 
| Definition can be disabled by mod, then it will be removed from definition manager  More... | |
| bool | Public = true | 
| Indicates if definition should be offered in Cube builder  More... | |
| bool | AvailableInSurvival | 
| MyModContext | Context | 
Protected Member Functions | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) | 
Additional Inherited Members | |
  Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText [get] | 
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction.  More... | |
| virtual String | DescriptionText [get] | 
| Use this property when showing description in GUI, as it takes into account more complex description construction.  More... | |
Definition at line 47 of file MyAmmoDefinition.cs.
      
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  inlinevirtual | 
Implements Sandbox.Definitions.MyAmmoDefinition.
Definition at line 80 of file MyAmmoDefinition.cs.
      
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  inlineprotectedvirtual | 
Reimplemented from Sandbox.Definitions.MyAmmoDefinition.
Definition at line 59 of file MyAmmoDefinition.cs.
| const float Sandbox.Definitions.MyMissileAmmoDefinition.MINIMAL_EXPLOSION_RADIUS = 0.6f | 
Definition at line 49 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyMissileAmmoDefinition.MissileAcceleration | 
Definition at line 54 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyMissileAmmoDefinition.MissileExplosionDamage | 
Definition at line 57 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyMissileAmmoDefinition.MissileExplosionRadius | 
Definition at line 52 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyMissileAmmoDefinition.MissileInitialSpeed | 
Definition at line 55 of file MyAmmoDefinition.cs.
| float Sandbox.Definitions.MyMissileAmmoDefinition.MissileMass | 
Definition at line 51 of file MyAmmoDefinition.cs.
| string Sandbox.Definitions.MyMissileAmmoDefinition.MissileModelName | 
Definition at line 53 of file MyAmmoDefinition.cs.
| bool Sandbox.Definitions.MyMissileAmmoDefinition.MissileSkipAcceleration | 
Definition at line 56 of file MyAmmoDefinition.cs.
 1.8.8