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Sandbox.AppCode.Game.TransparentGeometry.MySunWind Class Reference
Inheritance diagram for Sandbox.AppCode.Game.TransparentGeometry.MySunWind:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
override void UpdateBeforeSimulation ()
 
override void Draw ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static void Start ()
 
static bool IsActiveForHudWarning ()
 
static Vector4 GetSunColor ()
 
static float GetParticleDustFieldAlpha ()
 

Static Public Attributes

static bool IsActive = false
 
static bool IsVisible = true
 
static Vector3D Position
 
static Type[] DoNotIgnoreTheseTypes = new Type[] { typeof(MyVoxelMap) }
 

Protected Member Functions

override void UnloadData ()
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 47 of file MySunWind.cs.

Member Function Documentation

override void Sandbox.AppCode.Game.TransparentGeometry.MySunWind.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 543 of file MySunWind.cs.

static float Sandbox.AppCode.Game.TransparentGeometry.MySunWind.GetParticleDustFieldAlpha ( )
inlinestatic

Definition at line 537 of file MySunWind.cs.

static Vector4 Sandbox.AppCode.Game.TransparentGeometry.MySunWind.GetSunColor ( )
inlinestatic

Definition at line 527 of file MySunWind.cs.

static bool Sandbox.AppCode.Game.TransparentGeometry.MySunWind.IsActiveForHudWarning ( )
inlinestatic

Definition at line 498 of file MySunWind.cs.

override void Sandbox.AppCode.Game.TransparentGeometry.MySunWind.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 133 of file MySunWind.cs.

static void Sandbox.AppCode.Game.TransparentGeometry.MySunWind.Start ( )
inlinestatic

Definition at line 218 of file MySunWind.cs.

override void Sandbox.AppCode.Game.TransparentGeometry.MySunWind.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 201 of file MySunWind.cs.

override void Sandbox.AppCode.Game.TransparentGeometry.MySunWind.UpdateBeforeSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 266 of file MySunWind.cs.

Member Data Documentation

Type [] Sandbox.AppCode.Game.TransparentGeometry.MySunWind.DoNotIgnoreTheseTypes = new Type[] { typeof(MyVoxelMap) }
static

Definition at line 110 of file MySunWind.cs.

bool Sandbox.AppCode.Game.TransparentGeometry.MySunWind.IsActive = false
static

Definition at line 78 of file MySunWind.cs.

bool Sandbox.AppCode.Game.TransparentGeometry.MySunWind.IsVisible = true
static

Definition at line 79 of file MySunWind.cs.

Vector3D Sandbox.AppCode.Game.TransparentGeometry.MySunWind.Position
static

Definition at line 82 of file MySunWind.cs.


The documentation for this class was generated from the following file: