Space Engineers
|
Public Member Functions | |
override void | LoadData () |
override void | UpdateBeforeSimulation () |
override void | Draw () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static void | Start () |
static bool | IsActiveForHudWarning () |
static Vector4 | GetSunColor () |
static float | GetParticleDustFieldAlpha () |
Static Public Attributes | |
static bool | IsActive = false |
static bool | IsVisible = true |
static Vector3D | Position |
static Type[] | DoNotIgnoreTheseTypes = new Type[] { typeof(MyVoxelMap) } |
Protected Member Functions | |
override void | UnloadData () |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Definition at line 47 of file MySunWind.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 543 of file MySunWind.cs.
|
inlinestatic |
Definition at line 537 of file MySunWind.cs.
|
inlinestatic |
Definition at line 527 of file MySunWind.cs.
|
inlinestatic |
Definition at line 498 of file MySunWind.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 133 of file MySunWind.cs.
|
inlinestatic |
Definition at line 218 of file MySunWind.cs.
|
inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 201 of file MySunWind.cs.
|
inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 266 of file MySunWind.cs.
|
static |
Definition at line 110 of file MySunWind.cs.
|
static |
Definition at line 78 of file MySunWind.cs.
|
static |
Definition at line 79 of file MySunWind.cs.
|
static |
Definition at line 82 of file MySunWind.cs.