|
| PlayerItem (long id, string name, bool isDead, ulong steamId, string model) |
|
VRage.Game.MyObjectBuilder_Checkpoint.PlayerItem.PlayerItem |
( |
long |
id, |
|
|
string |
name, |
|
|
bool |
isDead, |
|
|
ulong |
steamId, |
|
|
string |
model |
|
) |
| |
|
inline |
bool VRage.Game.MyObjectBuilder_Checkpoint.PlayerItem.IsDead |
string VRage.Game.MyObjectBuilder_Checkpoint.PlayerItem.Model |
string VRage.Game.MyObjectBuilder_Checkpoint.PlayerItem.Name |
long VRage.Game.MyObjectBuilder_Checkpoint.PlayerItem.PlayerId |
ulong VRage.Game.MyObjectBuilder_Checkpoint.PlayerItem.SteamId |
The documentation for this struct was generated from the following file: