Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.VisualScripting.IMyStateMachineScript Interface Reference
Inheritance diagram for VRage.Game.VisualScripting.IMyStateMachineScript:
VRage.Game.VisualScripting.MyObjectiveLogicScript

Public Member Functions

void Init ()
 
void Update ()
 
void Dispose ()
 
void Complete (string transitionName="Completed")
 
long GetOwnerId ()
 
void Deserialize ()
 

Properties

string TransitionTo [get, set]
 
long OwnerId [get, set]
 

Detailed Description

Definition at line 3 of file IMyStateMachineScript.cs.

Member Function Documentation

void VRage.Game.VisualScripting.IMyStateMachineScript.Complete ( string  transitionName = "Completed")
void VRage.Game.VisualScripting.IMyStateMachineScript.Deserialize ( )
void VRage.Game.VisualScripting.IMyStateMachineScript.Dispose ( )
long VRage.Game.VisualScripting.IMyStateMachineScript.GetOwnerId ( )
void VRage.Game.VisualScripting.IMyStateMachineScript.Init ( )
void VRage.Game.VisualScripting.IMyStateMachineScript.Update ( )

Property Documentation

long VRage.Game.VisualScripting.IMyStateMachineScript.OwnerId
getset

Definition at line 6 of file IMyStateMachineScript.cs.

string VRage.Game.VisualScripting.IMyStateMachineScript.TransitionTo
getset

Definition at line 5 of file IMyStateMachineScript.cs.


The documentation for this interface was generated from the following file: