Space Engineers
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VRage.Game.VisualScripting.MyObjectiveLogicScript Class Reference
Inheritance diagram for VRage.Game.VisualScripting.MyObjectiveLogicScript:
VRage.Game.VisualScripting.IMyStateMachineScript

Public Member Functions

virtual void Init ()
 
virtual void Update ()
 
virtual void Deserialize ()
 
virtual void Dispose ()
 
void Complete (string transitionName="Completed")
 
long GetOwnerId ()
 

Properties

string TransitionTo [get, set]
 
long OwnerId [get, set]
 
- Properties inherited from VRage.Game.VisualScripting.IMyStateMachineScript
string TransitionTo [get, set]
 
long OwnerId [get, set]
 

Detailed Description

Definition at line 3 of file MyObjectiveLogicScript.cs.

Member Function Documentation

void VRage.Game.VisualScripting.MyObjectiveLogicScript.Complete ( string  transitionName = "Completed")
inline
virtual void VRage.Game.VisualScripting.MyObjectiveLogicScript.Deserialize ( )
inlinevirtual
virtual void VRage.Game.VisualScripting.MyObjectiveLogicScript.Dispose ( )
inlinevirtual
long VRage.Game.VisualScripting.MyObjectiveLogicScript.GetOwnerId ( )
inline
virtual void VRage.Game.VisualScripting.MyObjectiveLogicScript.Init ( )
inlinevirtual
virtual void VRage.Game.VisualScripting.MyObjectiveLogicScript.Update ( )
inlinevirtual

Property Documentation

long VRage.Game.VisualScripting.MyObjectiveLogicScript.OwnerId
getset

Definition at line 6 of file MyObjectiveLogicScript.cs.

string VRage.Game.VisualScripting.MyObjectiveLogicScript.TransitionTo
getset

Definition at line 5 of file MyObjectiveLogicScript.cs.


The documentation for this class was generated from the following file: