Definition at line 5 of file IMyDestroyableObject.cs.
bool VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage |
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float |
damage, |
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MyStringHash |
damageSource, |
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bool |
sync, |
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MyHitInfo? |
hitInfo = null , |
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long |
attackerId = 0 |
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) |
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void VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.OnDestroy |
( |
| ) |
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float VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.Integrity |
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get |
bool VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.UseDamageSystem |
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get |
The documentation for this interface was generated from the following file: