AccumulatedDamage | VRage.Game.ModAPI.IMySlimBlock | |
AddDecals(MyHitInfo hitInfo, MyStringHash source, object customdata, IMyDecalHandler decalHandler, MyStringHash material) | VRage.Game.ModAPI.Interfaces.IMyDecalProxy | |
AddNeighbours() | VRage.Game.ModAPI.IMySlimBlock | |
ApplyAccumulatedDamage(bool addDirtyParts=true) | VRage.Game.ModAPI.IMySlimBlock | |
BlockDefinition | VRage.Game.ModAPI.IMySlimBlock | |
BuildIntegrity | VRage.Game.ModAPI.IMySlimBlock | |
BuildLevelRatio | VRage.Game.ModAPI.IMySlimBlock | |
CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMySlimBlock | |
CanContinueBuild(IMyInventory sourceInventory) | VRage.Game.ModAPI.IMySlimBlock | |
ClearConstructionStockpile(IMyInventory outputInventory) | VRage.Game.ModAPI.IMySlimBlock | |
ComputeScaledCenter(out VRageMath.Vector3D scaledCenter) | VRage.Game.ModAPI.IMySlimBlock | |
ComputeScaledHalfExtents(out VRageMath.Vector3 scaledHalfExtents) | VRage.Game.ModAPI.IMySlimBlock | |
ComputeWorldCenter(out VRageMath.Vector3D worldCenter) | VRage.Game.ModAPI.IMySlimBlock | |
CubeGrid | VRage.Game.ModAPI.IMySlimBlock | |
CurrentDamage | VRage.Game.ModAPI.IMySlimBlock | |
DamageRatio | VRage.Game.ModAPI.IMySlimBlock | |
DecreaseMountLevel(float grinderAmount, IMyInventory outputInventory, bool useDefaultDeconstructEfficiency=false) | VRage.Game.ModAPI.IMySlimBlock | |
DoDamage(float damage, MyStringHash damageSource, bool sync, MyHitInfo?hitInfo=null, long attackerId=0) | VRage.Game.ModAPI.Interfaces.IMyDestroyableObject | |
FatBlock | VRage.Game.ModAPI.IMySlimBlock | |
FixBones(float oldDamage, float maxAllowedBoneMovement) | VRage.Game.ModAPI.IMySlimBlock | |
FullyDismount(IMyInventory outputInventory) | VRage.Game.ModAPI.IMySlimBlock | |
GetColorMask() | VRage.Game.ModAPI.IMySlimBlock | |
GetConstructionStockpileItemAmount(MyDefinitionId id) | VRage.Game.ModAPI.IMySlimBlock | |
GetCopyObjectBuilder() | VRage.Game.ModAPI.IMySlimBlock | |
GetMissingComponents(System.Collections.Generic.Dictionary< string, int > addToDictionary) | VRage.Game.ModAPI.IMySlimBlock | |
GetObjectBuilder() | VRage.Game.ModAPI.IMySlimBlock | |
GetWorldBoundingBox(out BoundingBoxD aabb, bool useAABBFromBlockCubes=false) | VRage.Game.ModAPI.IMySlimBlock | |
HasDeformation | VRage.Game.ModAPI.IMySlimBlock | |
IncreaseMountLevel(float welderMountAmount, long welderOwnerPlayerId, IMyInventory outputInventory=null, float maxAllowedBoneMovement=0, bool isHelping=false, MyOwnershipShareModeEnum share=MyOwnershipShareModeEnum.Faction) | VRage.Game.ModAPI.IMySlimBlock | |
InitOrientation(ref VRageMath.Vector3I forward, ref VRageMath.Vector3I up) | VRage.Game.ModAPI.IMySlimBlock | |
InitOrientation(VRageMath.Base6Directions.Direction Forward, VRageMath.Base6Directions.Direction Up) | VRage.Game.ModAPI.IMySlimBlock | |
InitOrientation(VRageMath.MyBlockOrientation orientation) | VRage.Game.ModAPI.IMySlimBlock | |
Integrity | VRage.Game.ModAPI.Interfaces.IMyDestroyableObject | |
IsDestroyed | VRage.Game.ModAPI.IMySlimBlock | |
IsFullIntegrity | VRage.Game.ModAPI.IMySlimBlock | |
IsFullyDismounted | VRage.Game.ModAPI.IMySlimBlock | |
Mass | VRage.Game.ModAPI.IMySlimBlock | |
Max | VRage.Game.ModAPI.IMySlimBlock | |
MaxDeformation | VRage.Game.ModAPI.IMySlimBlock | |
MaxIntegrity | VRage.Game.ModAPI.IMySlimBlock | |
MoveItemsFromConstructionStockpile(IMyInventory toInventory, MyItemFlags flags=MyItemFlags.None) | VRage.Game.ModAPI.IMySlimBlock | |
MoveItemsToConstructionStockpile(IMyInventory fromInventory) | VRage.Game.ModAPI.IMySlimBlock | |
Neighbours | VRage.Game.ModAPI.IMySlimBlock | |
OnDestroy() | VRage.Game.ModAPI.Interfaces.IMyDestroyableObject | |
Orientation | VRage.Game.ModAPI.IMySlimBlock | |
PlayConstructionSound(MyIntegrityChangeEnum integrityChangeType, bool deconstruction=false) | VRage.Game.ModAPI.IMySlimBlock | |
Position | VRage.Game.ModAPI.IMySlimBlock | |
RemoveNeighbours() | VRage.Game.ModAPI.IMySlimBlock | |
SetToConstructionSite() | VRage.Game.ModAPI.IMySlimBlock | |
ShowParts | VRage.Game.ModAPI.IMySlimBlock | |
SpawnConstructionStockpile() | VRage.Game.ModAPI.IMySlimBlock | |
SpawnFirstItemInConstructionStockpile() | VRage.Game.ModAPI.IMySlimBlock | |
StockpileAllocated | VRage.Game.ModAPI.IMySlimBlock | |
StockpileEmpty | VRage.Game.ModAPI.IMySlimBlock | |
UpdateVisual() | VRage.Game.ModAPI.IMySlimBlock | |
UseDamageSystem | VRage.Game.ModAPI.Interfaces.IMyDestroyableObject | |