Space Engineers
VRage.Game.ModAPI.IMySlimBlock Member List

This is the complete list of members for VRage.Game.ModAPI.IMySlimBlock, including all inherited members.

AccumulatedDamageVRage.Game.ModAPI.IMySlimBlock
AddDecals(MyHitInfo hitInfo, MyStringHash source, object customdata, IMyDecalHandler decalHandler, MyStringHash material)VRage.Game.ModAPI.Interfaces.IMyDecalProxy
AddNeighbours()VRage.Game.ModAPI.IMySlimBlock
ApplyAccumulatedDamage(bool addDirtyParts=true)VRage.Game.ModAPI.IMySlimBlock
BlockDefinitionVRage.Game.ModAPI.IMySlimBlock
BuildIntegrityVRage.Game.ModAPI.IMySlimBlock
BuildLevelRatioVRage.Game.ModAPI.IMySlimBlock
CalculateCurrentModel(out VRageMath.Matrix orientation)VRage.Game.ModAPI.IMySlimBlock
CanContinueBuild(IMyInventory sourceInventory)VRage.Game.ModAPI.IMySlimBlock
ClearConstructionStockpile(IMyInventory outputInventory)VRage.Game.ModAPI.IMySlimBlock
ComputeScaledCenter(out VRageMath.Vector3D scaledCenter)VRage.Game.ModAPI.IMySlimBlock
ComputeScaledHalfExtents(out VRageMath.Vector3 scaledHalfExtents)VRage.Game.ModAPI.IMySlimBlock
ComputeWorldCenter(out VRageMath.Vector3D worldCenter)VRage.Game.ModAPI.IMySlimBlock
CubeGridVRage.Game.ModAPI.IMySlimBlock
CurrentDamageVRage.Game.ModAPI.IMySlimBlock
DamageRatioVRage.Game.ModAPI.IMySlimBlock
DecreaseMountLevel(float grinderAmount, IMyInventory outputInventory, bool useDefaultDeconstructEfficiency=false)VRage.Game.ModAPI.IMySlimBlock
DoDamage(float damage, MyStringHash damageSource, bool sync, MyHitInfo?hitInfo=null, long attackerId=0)VRage.Game.ModAPI.Interfaces.IMyDestroyableObject
FatBlockVRage.Game.ModAPI.IMySlimBlock
FixBones(float oldDamage, float maxAllowedBoneMovement)VRage.Game.ModAPI.IMySlimBlock
FullyDismount(IMyInventory outputInventory)VRage.Game.ModAPI.IMySlimBlock
GetColorMask()VRage.Game.ModAPI.IMySlimBlock
GetConstructionStockpileItemAmount(MyDefinitionId id)VRage.Game.ModAPI.IMySlimBlock
GetCopyObjectBuilder()VRage.Game.ModAPI.IMySlimBlock
GetMissingComponents(System.Collections.Generic.Dictionary< string, int > addToDictionary)VRage.Game.ModAPI.IMySlimBlock
GetObjectBuilder()VRage.Game.ModAPI.IMySlimBlock
GetWorldBoundingBox(out BoundingBoxD aabb, bool useAABBFromBlockCubes=false)VRage.Game.ModAPI.IMySlimBlock
HasDeformationVRage.Game.ModAPI.IMySlimBlock
IncreaseMountLevel(float welderMountAmount, long welderOwnerPlayerId, IMyInventory outputInventory=null, float maxAllowedBoneMovement=0, bool isHelping=false, MyOwnershipShareModeEnum share=MyOwnershipShareModeEnum.Faction)VRage.Game.ModAPI.IMySlimBlock
InitOrientation(ref VRageMath.Vector3I forward, ref VRageMath.Vector3I up)VRage.Game.ModAPI.IMySlimBlock
InitOrientation(VRageMath.Base6Directions.Direction Forward, VRageMath.Base6Directions.Direction Up)VRage.Game.ModAPI.IMySlimBlock
InitOrientation(VRageMath.MyBlockOrientation orientation)VRage.Game.ModAPI.IMySlimBlock
IntegrityVRage.Game.ModAPI.Interfaces.IMyDestroyableObject
IsDestroyedVRage.Game.ModAPI.IMySlimBlock
IsFullIntegrityVRage.Game.ModAPI.IMySlimBlock
IsFullyDismountedVRage.Game.ModAPI.IMySlimBlock
MassVRage.Game.ModAPI.IMySlimBlock
MaxVRage.Game.ModAPI.IMySlimBlock
MaxDeformationVRage.Game.ModAPI.IMySlimBlock
MaxIntegrityVRage.Game.ModAPI.IMySlimBlock
MoveItemsFromConstructionStockpile(IMyInventory toInventory, MyItemFlags flags=MyItemFlags.None)VRage.Game.ModAPI.IMySlimBlock
MoveItemsToConstructionStockpile(IMyInventory fromInventory)VRage.Game.ModAPI.IMySlimBlock
NeighboursVRage.Game.ModAPI.IMySlimBlock
OnDestroy()VRage.Game.ModAPI.Interfaces.IMyDestroyableObject
OrientationVRage.Game.ModAPI.IMySlimBlock
PlayConstructionSound(MyIntegrityChangeEnum integrityChangeType, bool deconstruction=false)VRage.Game.ModAPI.IMySlimBlock
PositionVRage.Game.ModAPI.IMySlimBlock
RemoveNeighbours()VRage.Game.ModAPI.IMySlimBlock
SetToConstructionSite()VRage.Game.ModAPI.IMySlimBlock
ShowPartsVRage.Game.ModAPI.IMySlimBlock
SpawnConstructionStockpile()VRage.Game.ModAPI.IMySlimBlock
SpawnFirstItemInConstructionStockpile()VRage.Game.ModAPI.IMySlimBlock
StockpileAllocatedVRage.Game.ModAPI.IMySlimBlock
StockpileEmptyVRage.Game.ModAPI.IMySlimBlock
UpdateVisual()VRage.Game.ModAPI.IMySlimBlock
UseDamageSystemVRage.Game.ModAPI.Interfaces.IMyDestroyableObject