Space Engineers
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This is the complete list of members for VRage.Game.ModAPI.IMyInventory, including all inherited members.
AddItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, int index=-1) | VRage.Game.ModAPI.IMyInventory | |
CanItemsBeAdded(VRage.MyFixedPoint amount, SerializableDefinitionId contentId) | VRage.Game.ModAPI.Ingame.IMyInventory | |
Clear(bool sync=true) | VRage.Game.ModAPI.IMyInventory | |
ContainItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob) | VRage.Game.ModAPI.Ingame.IMyInventory | |
CurrentMass | VRage.Game.ModAPI.Ingame.IMyInventory | |
CurrentVolume | VRage.Game.ModAPI.Ingame.IMyInventory | |
Empty() | VRage.Game.ModAPI.IMyInventory | |
FindItem(SerializableDefinitionId contentId) | VRage.Game.ModAPI.Ingame.IMyInventory | |
GetItemAmount(SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None) | VRage.Game.ModAPI.Ingame.IMyInventory | |
GetItemByID(uint id) | VRage.Game.ModAPI.Ingame.IMyInventory | |
GetItems() | VRage.Game.ModAPI.Ingame.IMyInventory | |
IsConnectedTo(IMyInventory dst) | VRage.Game.ModAPI.Ingame.IMyInventory | |
IsFull | VRage.Game.ModAPI.Ingame.IMyInventory | |
IsItemAt(int position) | VRage.Game.ModAPI.Ingame.IMyInventory | |
MaxVolume | VRage.Game.ModAPI.Ingame.IMyInventory | |
Owner | VRage.Game.ModAPI.Ingame.IMyInventory | |
RemoveItems(uint itemId, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
RemoveItemsAt(int itemIndex, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
RemoveItemsOfType(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
RemoveItemsOfType(VRage.MyFixedPoint amount, SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false) | VRage.Game.ModAPI.IMyInventory | |
Size | VRage.Game.ModAPI.Ingame.IMyInventory | |
TransferItemFrom(VRage.Game.ModAPI.Ingame.IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true) | VRage.Game.ModAPI.IMyInventory | |
VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory | |
TransferItemTo(VRage.Game.ModAPI.Ingame.IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true) | VRage.Game.ModAPI.IMyInventory | |
VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemTo(IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null) | VRage.Game.ModAPI.Ingame.IMyInventory |