Space Engineers
VRage.Game.ModAPI.IMyInventory Member List

This is the complete list of members for VRage.Game.ModAPI.IMyInventory, including all inherited members.

AddItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, int index=-1)VRage.Game.ModAPI.IMyInventory
CanItemsBeAdded(VRage.MyFixedPoint amount, SerializableDefinitionId contentId)VRage.Game.ModAPI.Ingame.IMyInventory
Clear(bool sync=true)VRage.Game.ModAPI.IMyInventory
ContainItems(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject ob)VRage.Game.ModAPI.Ingame.IMyInventory
CurrentMassVRage.Game.ModAPI.Ingame.IMyInventory
CurrentVolumeVRage.Game.ModAPI.Ingame.IMyInventory
Empty()VRage.Game.ModAPI.IMyInventory
FindItem(SerializableDefinitionId contentId)VRage.Game.ModAPI.Ingame.IMyInventory
GetItemAmount(SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None)VRage.Game.ModAPI.Ingame.IMyInventory
GetItemByID(uint id)VRage.Game.ModAPI.Ingame.IMyInventory
GetItems()VRage.Game.ModAPI.Ingame.IMyInventory
IsConnectedTo(IMyInventory dst)VRage.Game.ModAPI.Ingame.IMyInventory
IsFullVRage.Game.ModAPI.Ingame.IMyInventory
IsItemAt(int position)VRage.Game.ModAPI.Ingame.IMyInventory
MaxVolumeVRage.Game.ModAPI.Ingame.IMyInventory
OwnerVRage.Game.ModAPI.Ingame.IMyInventory
RemoveItems(uint itemId, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false)VRage.Game.ModAPI.IMyInventory
RemoveItemsAt(int itemIndex, VRage.MyFixedPoint?amount=null, bool sendEvent=true, bool spawn=false)VRage.Game.ModAPI.IMyInventory
RemoveItemsOfType(VRage.MyFixedPoint amount, MyObjectBuilder_PhysicalObject objectBuilder, bool spawn=false)VRage.Game.ModAPI.IMyInventory
RemoveItemsOfType(VRage.MyFixedPoint amount, SerializableDefinitionId contentId, MyItemFlags flags=MyItemFlags.None, bool spawn=false)VRage.Game.ModAPI.IMyInventory
SizeVRage.Game.ModAPI.Ingame.IMyInventory
TransferItemFrom(VRage.Game.ModAPI.Ingame.IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true)VRage.Game.ModAPI.IMyInventory
VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemFrom(IMyInventory sourceInventory, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null)VRage.Game.ModAPI.Ingame.IMyInventory
TransferItemTo(VRage.Game.ModAPI.Ingame.IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null, bool checkConnection=true)VRage.Game.ModAPI.IMyInventory
VRage::Game::ModAPI::Ingame::IMyInventory.TransferItemTo(IMyInventory dst, int sourceItemIndex, int?targetItemIndex=null, bool?stackIfPossible=null, VRage.MyFixedPoint?amount=null)VRage.Game.ModAPI.Ingame.IMyInventory