Space Engineers
Properties | Events | List of all members
Sandbox.ModAPI.Ingame.IMyMotorStator Interface Reference
Inheritance diagram for Sandbox.ModAPI.Ingame.IMyMotorStator:
Sandbox.ModAPI.Ingame.IMyFunctionalBlock Sandbox.ModAPI.Ingame.IMyMotorBase Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyFunctionalBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.IMyMotorStator Sandbox.ModAPI.Ingame.IMyMotorAdvancedStator Sandbox.Game.Entities.Cube.MyMotorStator Sandbox.ModAPI.IMyMotorAdvancedStator Sandbox.ModAPI.IMyMotorAdvancedStator Sandbox.Game.Entities.Cube.MyMotorAdvancedStator Sandbox.Game.Entities.Cube.MyMotorAdvancedStator Sandbox.Game.Entities.Cube.MyMotorAdvancedStator

Properties

bool IsLocked [get]
 
float Angle [get]
 
float Torque [get]
 
float BrakingTorque [get]
 
float Velocity [get]
 
float LowerLimit [get]
 
float UpperLimit [get]
 
float Displacement [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock
bool Enabled [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
string CustomName [get]
 
string CustomNameWithFaction [get]
 
string DetailedInfo [get]
 
string CustomInfo [get]
 
string CustomData [get, set]
 Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More...
 
bool ShowOnHUD [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId BlockDefinition [get]
 
bool CheckConnectionAllowed [get]
 
IMyCubeGrid CubeGrid [get]
 
String DefinitionDisplayNameText [get]
 
float DisassembleRatio [get]
 
String DisplayNameText [get]
 
bool IsBeingHacked [get]
 
bool IsFunctional [get]
 
bool IsWorking [get]
 
VRageMath.Vector3I Max [get]
 
VRageMath.Vector3I Min [get]
 
int NumberInGrid [get]
 
VRageMath.MyBlockOrientation Orientation [get]
 
long OwnerId [get]
 
VRageMath.Vector3I Position [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyMotorBase
bool IsAttached [get]
 Gets if the piston top is attached to something More...
 
bool PendingAttachment [get]
 Gets if the motor stator is looking for a rotor More...
 

Events

Action< bool > LimitReached
 Param - Limit is maximum More...
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock
Action< IMyTerminalBlockEnabledChanged
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
Action< IMyTerminalBlockCustomNameChanged
 
Action< IMyTerminalBlockOwnershipChanged
 
Action< IMyTerminalBlockPropertiesChanged
 
Action< IMyTerminalBlockShowOnHUDChanged
 
Action< IMyTerminalBlockVisibilityChanged
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Action< IMyCubeBlockIsWorkingChanged
 

Additional Inherited Members

- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock
void RequestEnable (bool enable)
 
void RequestEnable (bool enable)
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
bool HasLocalPlayerAccess ()
 
bool HasPlayerAccess (long playerId)
 
void SetCustomName (string text)
 
void SetCustomName (StringBuilder text)
 
void GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
void SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
Sandbox.ModAPI.Interfaces.ITerminalAction GetActionWithName (string name)
 
Sandbox.ModAPI.Interfaces.ITerminalProperty GetProperty (string id)
 
void GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)
 
bool HasLocalPlayerAccess ()
 
bool HasPlayerAccess (long playerId)
 
void RequestShowOnHUD (bool enable)
 
void SetCustomName (string text)
 
void SetCustomName (StringBuilder text)
 
void GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
string GetOwnerFactionTag ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner (long playerId)
 
void UpdateIsWorking ()
 
void UpdateVisual ()
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyMotorBase
void Attach ()
 Attempts to attach to a nearby rotor/wheel More...
 
void Detach ()
 Detaches the rotor/wheel from the stator/suspension More...
 

Detailed Description

Definition at line 8 of file IMyMotorStator.cs.

Property Documentation

float Sandbox.ModAPI.Ingame.IMyMotorStator.Angle
get

Definition at line 11 of file IMyMotorStator.cs.

float Sandbox.ModAPI.Ingame.IMyMotorStator.BrakingTorque
get

Definition at line 13 of file IMyMotorStator.cs.

float Sandbox.ModAPI.Ingame.IMyMotorStator.Displacement
get

Definition at line 17 of file IMyMotorStator.cs.

bool Sandbox.ModAPI.Ingame.IMyMotorStator.IsLocked
get

Definition at line 10 of file IMyMotorStator.cs.

float Sandbox.ModAPI.Ingame.IMyMotorStator.LowerLimit
get

Definition at line 15 of file IMyMotorStator.cs.

float Sandbox.ModAPI.Ingame.IMyMotorStator.Torque
get

Definition at line 12 of file IMyMotorStator.cs.

float Sandbox.ModAPI.Ingame.IMyMotorStator.UpperLimit
get

Definition at line 16 of file IMyMotorStator.cs.

float Sandbox.ModAPI.Ingame.IMyMotorStator.Velocity
get

Definition at line 14 of file IMyMotorStator.cs.

Event Documentation

Action<bool> Sandbox.ModAPI.Ingame.IMyMotorStator.LimitReached

Param - Limit is maximum

Definition at line 13 of file IMyMotorStator.cs.


The documentation for this interface was generated from the following file: