AddToGamePruningStructure() | VRage.ModAPI.IMyEntity | |
AddUpgradeValue(string upgrade, float defaultValue) | VRage.Game.ModAPI.IMyCubeBlock | |
AllowCubeBuilding | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
AppendingCustomInfo | Sandbox.ModAPI.IMyTerminalBlock | |
BeforeSave() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.BlockDefinition | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.BlockDefinition | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CalcLocalMatrix(out VRageMath.Matrix localMatrix, out string currModel) | VRage.Game.ModAPI.IMyCubeBlock | |
CalculateCurrentModel(out VRageMath.Matrix orientation) | VRage.Game.ModAPI.IMyCubeBlock | |
CalculateShipMass() | Sandbox.ModAPI.Ingame.IMyShipController | |
CastShadows | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CheckConnectionAllowed | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.CheckConnectionAllowed | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Close() | VRage.ModAPI.IMyEntity | |
Closed | VRage.ModAPI.IMyEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.Components | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.Components | VRage.ModAPI.IMyEntity | |
ControlCamera(MyCamera currentCamera) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
ControlThrusters | Sandbox.ModAPI.Ingame.IMyShipController | |
ControlWheels | Sandbox.ModAPI.Ingame.IMyShipController | |
Crouch() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.CubeGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.CubeGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
CustomData | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomName | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
CustomNameChanged | Sandbox.ModAPI.IMyTerminalBlock | |
CustomNameWithFaction | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
DampenersOverride | Sandbox.ModAPI.Ingame.IMyShipController | |
DebugAsyncLoading | VRage.ModAPI.IMyEntity | |
DebugDraw() | VRage.Game.ModAPI.IMyCubeBlock | |
DebugDrawInvalidTriangles() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DefinitionDisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.DefinitionDisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Delete() | VRage.ModAPI.IMyEntity | |
DetailedInfo | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Die() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisassembleRatio | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.DisassembleRatio | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DisplayName | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.DisplayNameText | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.DisplayNameText | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
DoOverlapSphereTest(float sphereRadius, Vector3D spherePos) | VRage.ModAPI.IMyEntity | |
Down() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
DrawHud(IMyCameraController camera, long playerId) | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnableColorMaskForSubparts(bool enable) | VRage.ModAPI.IMyEntity | |
EnabledDamping | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledHelmet | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledLeadingGears | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledLights | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledReactors | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
EnabledThrusts | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
Entity | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.EntityId | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.EntityId | VRage.ModAPI.IMyEntity | |
FastCastShadowResolve | VRage.ModAPI.IMyEntity | |
Flags | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.ForceFirstPersonCamera | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
VRage::Game::ModAPI::Interfaces::IMyCameraController.ForceFirstPersonCamera | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
GameLogic | VRage.ModAPI.IMyEntity | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActions(List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetActionWithName(string name) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetArtificialGravity() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetChildren(List< IMyEntity > children, Func< IMyEntity, bool > collect=null) | VRage.ModAPI.IMyEntity | |
GetDiffuseColor() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetDistanceBetweenCameraAndPosition() | VRage.ModAPI.IMyEntity | |
GetFriendlyName() | VRage.ModAPI.IMyEntity | |
GetHeadMatrix(bool includeY, bool includeX=true, bool forceHeadAnim=false, bool forceHeadBone=false) | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
GetIntersectionWithLine(ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithLineAndBoundingSphere(ref LineD line, float boundingSphereRadiusMultiplier) | VRage.ModAPI.IMyEntity | |
GetIntersectionWithSphere(ref BoundingSphereD sphere) | VRage.ModAPI.IMyEntity | |
GetLargestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetNaturalGravity() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetObjectBuilder(bool copy=false) | VRage.ModAPI.IMyEntity | |
GetObjectBuilderCubeBlock(bool copy=false) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetOwnerFactionTag() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.GetOwnerFactionTag() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetPlayerRelationToOwner() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.GetPlayerRelationToOwner() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetPosition() | VRage.Game.ModAPI.Ingame.IMyEntity | |
GetProperties(List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetProperty(string id) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
GetShipSpeed() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetShipVelocities() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetSmallestDistanceBetweenCameraAndBoundingSphere() | VRage.ModAPI.IMyEntity | |
GetSubpart(string name) | VRage.ModAPI.IMyEntity | |
GetTopMostParent(Type type=null) | VRage.ModAPI.IMyEntity | |
GetTotalGravity() | Sandbox.ModAPI.Ingame.IMyShipController | |
GetTrianglesIntersectingSphere(ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.GetUserRelationToOwner(long playerId) | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.GetUserRelationToOwner(long playerId) | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
GetViewMatrix() | VRage.ModAPI.IMyEntity | |
GetWorldMatrixNormalizedInv() | VRage.ModAPI.IMyEntity | |
HandBrake | Sandbox.ModAPI.Ingame.IMyShipController | |
HandlePickUp() | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
HandleUse() | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasLocalPlayerAccess() | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
HasPlayerAccess(long playerId) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Hierarchy | VRage.ModAPI.IMyEntity | |
Init() | VRage.Game.ModAPI.IMyCubeBlock | |
Init(MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) | VRage.Game.ModAPI.IMyCubeBlock | |
InScene | VRage.ModAPI.IMyEntity | |
InvalidateOnMove | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsBeingHacked | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsBeingHacked | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsCCDForProjectiles | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsFunctional | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsFunctional | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
IsInFirstPersonView | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
IsUnderControl | Sandbox.ModAPI.Ingame.IMyShipController | |
IsVisible() | VRage.ModAPI.IMyEntity | |
IsVolumetric | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorking | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsWorking | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.IsWorkingChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.IsWorkingChanged | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Jump() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
LocalAABB | VRage.ModAPI.IMyEntity | |
LocalAABBHr | VRage.ModAPI.IMyEntity | |
LocalMatrix | VRage.ModAPI.IMyEntity | |
LocalVolume | VRage.ModAPI.IMyEntity | |
LocalVolumeOffset | VRage.ModAPI.IMyEntity | |
LocationForHudMarker | VRage.ModAPI.IMyEntity | |
MarkedForClose | VRage.ModAPI.IMyEntity | |
Mass | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Max | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.Max | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
MaxGlassDistSq | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Min | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.Min | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
MoveAndRotate(Vector3 moveIndicator, Vector2 rotationIndicator, float rollIndicator) | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
MoveAndRotateStopped() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
MoveIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
Name | VRage.ModAPI.IMyEntity | |
NearFlag | VRage.ModAPI.IMyEntity | |
NeedsDraw | VRage.ModAPI.IMyEntity | |
NeedsDrawFromParent | VRage.ModAPI.IMyEntity | |
NeedsResolveCastShadow | VRage.ModAPI.IMyEntity | |
NeedsUpdate | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.NumberInGrid | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.NumberInGrid | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OnAddedToScene(object source) | VRage.ModAPI.IMyEntity | |
OnAssumeControl(IMyCameraController previousCameraController) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
OnBuildSuccess(long builtBy) | VRage.Game.ModAPI.IMyCubeBlock | |
OnClose | VRage.ModAPI.IMyEntity | |
OnClosing | VRage.ModAPI.IMyEntity | |
OnDestroy() | VRage.Game.ModAPI.IMyCubeBlock | |
OnMarkForClose | VRage.ModAPI.IMyEntity | |
OnModelChange() | VRage.Game.ModAPI.IMyCubeBlock | |
OnPhysicsChanged | VRage.ModAPI.IMyEntity | |
OnRegisteredToGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
OnReleaseControl(IMyCameraController newCameraController) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
OnRemovedByCubeBuilder() | VRage.Game.ModAPI.IMyCubeBlock | |
OnRemovedFromScene(object source) | VRage.ModAPI.IMyEntity | |
OnUnregisteredFromGridSystems() | VRage.Game.ModAPI.IMyCubeBlock | |
OnUpgradeValuesChanged | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Orientation | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.Orientation | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.OwnerId | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.OwnerId | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
OwnershipChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Parent | VRage.ModAPI.IMyEntity | |
PersistentFlags | VRage.ModAPI.IMyEntity | |
Physics | VRage.ModAPI.IMyEntity | |
PickUp() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
PickUpContinues() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.Position | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.Position | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
PositionComp | VRage.ModAPI.IMyEntity | |
PrimaryLookaround | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
PropertiesChanged | Sandbox.ModAPI.IMyTerminalBlock | |
RaycastDetectors(VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) | VRage.Game.ModAPI.IMyCubeBlock | |
RefreshCustomInfo() | Sandbox.ModAPI.IMyTerminalBlock | |
ReloadDetectors(bool refreshNetworks=true) | VRage.Game.ModAPI.IMyCubeBlock | |
RemoveFromGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Render | VRage.ModAPI.IMyEntity | |
RequestShowOnHUD(bool enable) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
RollIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
Rotate(Vector2 rotationIndicator, float rollIndicator) | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
RotateStopped() | VRage.Game.ModAPI.Interfaces.IMyCameraController | |
RotationIndicator | Sandbox.ModAPI.Ingame.IMyShipController | |
Save | VRage.ModAPI.IMyEntity | |
SearchActionsOfName(string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetColorMaskForSubparts(VRageMath.Vector3 colorMaskHsv) | VRage.ModAPI.IMyEntity | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(string text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetCustomName(StringBuilder text) | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
SetDamageEffect(bool start) | VRage.Game.ModAPI.IMyCubeBlock | |
SetEmissiveParts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetEmissivePartsForSubparts(string emissiveName, Color emissivePartColor, float emissivity) | VRage.ModAPI.IMyEntity | |
SetLocalMatrix(VRageMath.Matrix localMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
SetPosition(VRageMath.Vector3D pos) | VRage.ModAPI.IMyEntity | |
SetWorldMatrix(VRageMath.MatrixD worldMatrix, object source=null) | VRage.ModAPI.IMyEntity | |
ShadowBoxLod | VRage.ModAPI.IMyEntity | |
ShowInventory() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
ShowOnHUD | Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
ShowOnHUDChanged | Sandbox.ModAPI.IMyTerminalBlock | |
ShowTerminal() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SkipIfTooSmall | VRage.ModAPI.IMyEntity | |
SlimBlock | VRage.Game.ModAPI.IMyCubeBlock | |
Storage | VRage.ModAPI.IMyEntity | |
SwitchDamping() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchHelmet() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchLeadingGears() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchLights() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchReactors() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchThrusts() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SwitchWalk() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
SyncObject | VRage.ModAPI.IMyEntity | |
Transparent | VRage.ModAPI.IMyEntity | |
TryGetPlanetElevation(MyPlanetElevation detail, out double elevation) | Sandbox.ModAPI.Ingame.IMyShipController | |
TryGetPlanetPosition(out Vector3D position) | Sandbox.ModAPI.Ingame.IMyShipController | |
TryGetSubpart(string name, out MyEntitySubpart subpart) | VRage.ModAPI.IMyEntity | |
Up() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
UpdateGamePruningStructure() | VRage.ModAPI.IMyEntity | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateIsWorking() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.UpdateIsWorking() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox::ModAPI::IMyShipController.Sandbox::ModAPI::IMyTerminalBlock.VRage::Game::ModAPI::IMyCubeBlock.UpdateVisual() | VRage.Game.ModAPI.IMyCubeBlock | |
Sandbox::ModAPI::Ingame::IMyTerminalBlock.UpdateVisual() | Sandbox.ModAPI.Ingame.IMyCubeBlock | |
UpgradeValues | VRage.Game.ModAPI.IMyCubeBlock | |
Use() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
UseContinues() | VRage.Game.ModAPI.Interfaces.IMyControllableEntity | |
VisibilityChanged | Sandbox.ModAPI.IMyTerminalBlock | |
Visible | VRage.ModAPI.IMyEntity | |
WorldAABB | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldAABBHr | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::Game::ModAPI::Ingame::IMyCubeBlock.WorldMatrix | VRage.Game.ModAPI.Ingame.IMyEntity | |
VRage::ModAPI::IMyEntity.WorldMatrix | VRage.ModAPI.IMyEntity | |
WorldMatrixInvScaled | VRage.ModAPI.IMyEntity | |
WorldMatrixNormalizedInv | VRage.ModAPI.IMyEntity | |
WorldVolume | VRage.Game.ModAPI.Ingame.IMyEntity | |
WorldVolumeHr | VRage.Game.ModAPI.Ingame.IMyEntity | |