Definition at line 369 of file MyRemoteControl.cs.
void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.DebugDraw |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.TargetAdd |
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DroneTarget |
target | ) |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.TargetClear |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.TargetLoseCurrent |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.TargetRemove |
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MyEntity |
target | ) |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.Update |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.WaypointAdd |
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MyEntity |
waypoint | ) |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.WaypointAdvanced |
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void Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.WaypointClear |
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bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.CollisionAvoidance |
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getset |
MyEntity Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.CurrentTarget |
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get |
bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.CycleWaypoints |
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getset |
bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.IsActive |
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get |
float Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.MaxPlayerDistance |
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get |
bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.NeedUpdate |
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get |
Vector3D Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.OriginPoint |
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getset |
int Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.PlayerPriority |
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getset |
float Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.PlayerYAxisOffset |
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get |
TargetPrioritization Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.PrioritizationStyle |
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getset |
bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.ResetStuckDetection |
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get |
bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.RotateToTarget |
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getset |
List<DroneTarget> Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.TargetList |
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get |
bool Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.WaypointActive |
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get |
List<MyEntity> Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.WaypointList |
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get |
float Sandbox.Game.Entities.MyRemoteControl.IRemoteControlAutomaticBehaviour.WaypointThresholdDistance |
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get |
The documentation for this interface was generated from the following file: