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delegate VRageMath.ContainmentType | PruningFunc (ref BoundingBox bb, bool lazy) |
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| MyClipmap (uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc) |
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void | UpdateWorldAABB (out BoundingBoxD worldAabb) |
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void | UpdateWorldMatrix (ref MatrixD worldMatrix, bool sortCellsIntoCullObjects) |
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void | LoadContent () |
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void | UnloadContent () |
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void | InvalidateRange (Vector3I minCellLod0, Vector3I maxCellLod0) |
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void | UpdateCell (MyRenderMessageUpdateClipmapCell msg) |
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void | DebugDraw () |
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bool | IsDitheringInProgress () |
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Vector3I | LodSizeMinusOne (int lod) |
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Definition at line 13 of file MyClipmap.cs.
static void VRageRender.Voxels.MyClipmap.AddToUpdate |
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Vector3D |
cameraPos, |
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MyClipmap |
clipmap |
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) |
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inlinestatic |
static void VRageRender.Voxels.MyClipmap.ComputeLodViewBounds |
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MyClipmapScaleEnum |
scale, |
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int |
lod, |
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out float |
min, |
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out float |
max |
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) |
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inlinestatic |
void VRageRender.Voxels.MyClipmap.DebugDraw |
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| ) |
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inline |
static void VRageRender.Voxels.MyClipmap.DebugDrawClipmaps |
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| ) |
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inlinestatic |
void VRageRender.Voxels.MyClipmap.InvalidateRange |
( |
Vector3I |
minCellLod0, |
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Vector3I |
maxCellLod0 |
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) |
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inline |
- Parameters
-
minCellLod0 | Inclusive. |
maxCellLod0 | Inclusive. |
Definition at line 124 of file MyClipmap.cs.
bool VRageRender.Voxels.MyClipmap.IsDitheringInProgress |
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| ) |
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inline |
void VRageRender.Voxels.MyClipmap.LoadContent |
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| ) |
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inline |
Vector3I VRageRender.Voxels.MyClipmap.LodSizeMinusOne |
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int |
lod | ) |
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inline |
static void VRageRender.Voxels.MyClipmap.RemoveFromUpdate |
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MyClipmap |
clipmap | ) |
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inlinestatic |
static void VRageRender.Voxels.MyClipmap.UnloadCache |
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| ) |
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inlinestatic |
void VRageRender.Voxels.MyClipmap.UnloadContent |
( |
| ) |
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inline |
static bool VRageRender.Voxels.MyClipmap.UpdateLodRanges |
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float |
lodDistances[][] | ) |
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inlinestatic |
static void VRageRender.Voxels.MyClipmap.UpdateQueued |
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Vector3D |
cameraPos, |
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Vector3 |
cameraForward, |
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float |
farPlaneDistance, |
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float |
largeDistanceFarPlane |
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) |
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inlinestatic |
void VRageRender.Voxels.MyClipmap.UpdateWorldAABB |
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out BoundingBoxD |
worldAabb | ) |
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inline |
void VRageRender.Voxels.MyClipmap.UpdateWorldMatrix |
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ref MatrixD |
worldMatrix, |
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bool |
sortCellsIntoCullObjects |
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) |
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inline |
int VRageRender.Voxels.MyClipmap.ClippingCacheHits = 0 |
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staticprotected |
int VRageRender.Voxels.MyClipmap.ClippingCacheMisses = 0 |
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staticprotected |
float [][] VRageRender.Voxels.MyClipmap.DebugRanges |
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static |
readonly Vector4 [] VRageRender.Voxels.MyClipmap.LOD_COLORS |
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static |
bool VRageRender.Voxels.MyClipmap.NeedsResetCache = false |
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static |
bool VRageRender.Voxels.MyClipmap.UseCache = true |
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static |
bool VRageRender.Voxels.MyClipmap.UseDithering = true |
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static |
bool VRageRender.Voxels.MyClipmap.UseLodCut = true |
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static |
bool VRageRender.Voxels.MyClipmap.UseQueries = true |
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static |
uint VRageRender.Voxels.MyClipmap.Id |
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get |
float [][] VRageRender.Voxels.MyClipmap.LodRangeGroups |
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staticget |
MatrixD VRageRender.Voxels.MyClipmap.WorldMatrix |
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get |
The documentation for this class was generated from the following files: