AddToUpdate(Vector3D cameraPos, MyClipmap clipmap) | VRageRender.Voxels.MyClipmap | inlinestatic |
CameraFrustumGetter | VRageRender.Voxels.MyClipmap | static |
CellsCache | VRageRender.Voxels.MyClipmap | static |
CellState enum name | VRageRender.Voxels.MyClipmap | |
ClippingCacheHits | VRageRender.Voxels.MyClipmap | protectedstatic |
ClippingCacheMisses | VRageRender.Voxels.MyClipmap | protectedstatic |
ComputeLodViewBounds(MyClipmapScaleEnum scale, int lod, out float min, out float max) | VRageRender.Voxels.MyClipmap | inlinestatic |
DebugDraw() | VRageRender.Voxels.MyClipmap | inline |
DebugDrawClipmaps() | VRageRender.Voxels.MyClipmap | inlinestatic |
DebugRanges | VRageRender.Voxels.MyClipmap | static |
Id | VRageRender.Voxels.MyClipmap | |
InvalidateRange(Vector3I minCellLod0, Vector3I maxCellLod0) | VRageRender.Voxels.MyClipmap | inline |
IsDitheringInProgress() | VRageRender.Voxels.MyClipmap | inline |
LoadContent() | VRageRender.Voxels.MyClipmap | inline |
LOD_COLORS | VRageRender.Voxels.MyClipmap | static |
LodRangeGroups | VRageRender.Voxels.MyClipmap | static |
LodSizeMinusOne(int lod) | VRageRender.Voxels.MyClipmap | inline |
MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc) | VRageRender.Voxels.MyClipmap | inline |
NeedsResetCache | VRageRender.Voxels.MyClipmap | static |
PendingCacheCellData | VRageRender.Voxels.MyClipmap | protectedstatic |
PruningFunc(ref BoundingBox bb, bool lazy) | VRageRender.Voxels.MyClipmap | |
RemoveFromUpdate(MyClipmap clipmap) | VRageRender.Voxels.MyClipmap | inlinestatic |
UnloadCache() | VRageRender.Voxels.MyClipmap | inlinestatic |
UnloadContent() | VRageRender.Voxels.MyClipmap | inline |
UpdateCell(MyRenderMessageUpdateClipmapCell msg) | VRageRender.Voxels.MyClipmap | inline |
UpdateLodRanges(float[][] lodDistances) | VRageRender.Voxels.MyClipmap | inlinestatic |
UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, float farPlaneDistance, float largeDistanceFarPlane) | VRageRender.Voxels.MyClipmap | inlinestatic |
UpdateWorldAABB(out BoundingBoxD worldAabb) | VRageRender.Voxels.MyClipmap | inline |
UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects) | VRageRender.Voxels.MyClipmap | inline |
UseCache | VRageRender.Voxels.MyClipmap | static |
UseDithering | VRageRender.Voxels.MyClipmap | static |
UseLodCut | VRageRender.Voxels.MyClipmap | static |
UseQueries | VRageRender.Voxels.MyClipmap | static |
WorldMatrix | VRageRender.Voxels.MyClipmap | |