| AddToUpdate(Vector3D cameraPos, MyClipmap clipmap) | VRageRender.Voxels.MyClipmap | inlinestatic |
| CameraFrustumGetter | VRageRender.Voxels.MyClipmap | static |
| CellsCache | VRageRender.Voxels.MyClipmap | static |
| CellState enum name | VRageRender.Voxels.MyClipmap | |
| ClippingCacheHits | VRageRender.Voxels.MyClipmap | protectedstatic |
| ClippingCacheMisses | VRageRender.Voxels.MyClipmap | protectedstatic |
| ComputeLodViewBounds(MyClipmapScaleEnum scale, int lod, out float min, out float max) | VRageRender.Voxels.MyClipmap | inlinestatic |
| DebugDraw() | VRageRender.Voxels.MyClipmap | inline |
| DebugDrawClipmaps() | VRageRender.Voxels.MyClipmap | inlinestatic |
| DebugRanges | VRageRender.Voxels.MyClipmap | static |
| Id | VRageRender.Voxels.MyClipmap | |
| InvalidateRange(Vector3I minCellLod0, Vector3I maxCellLod0) | VRageRender.Voxels.MyClipmap | inline |
| IsDitheringInProgress() | VRageRender.Voxels.MyClipmap | inline |
| LoadContent() | VRageRender.Voxels.MyClipmap | inline |
| LOD_COLORS | VRageRender.Voxels.MyClipmap | static |
| LodRangeGroups | VRageRender.Voxels.MyClipmap | static |
| LodSizeMinusOne(int lod) | VRageRender.Voxels.MyClipmap | inline |
| MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc) | VRageRender.Voxels.MyClipmap | inline |
| NeedsResetCache | VRageRender.Voxels.MyClipmap | static |
| PendingCacheCellData | VRageRender.Voxels.MyClipmap | protectedstatic |
| PruningFunc(ref BoundingBox bb, bool lazy) | VRageRender.Voxels.MyClipmap | |
| RemoveFromUpdate(MyClipmap clipmap) | VRageRender.Voxels.MyClipmap | inlinestatic |
| UnloadCache() | VRageRender.Voxels.MyClipmap | inlinestatic |
| UnloadContent() | VRageRender.Voxels.MyClipmap | inline |
| UpdateCell(MyRenderMessageUpdateClipmapCell msg) | VRageRender.Voxels.MyClipmap | inline |
| UpdateLodRanges(float[][] lodDistances) | VRageRender.Voxels.MyClipmap | inlinestatic |
| UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, float farPlaneDistance, float largeDistanceFarPlane) | VRageRender.Voxels.MyClipmap | inlinestatic |
| UpdateWorldAABB(out BoundingBoxD worldAabb) | VRageRender.Voxels.MyClipmap | inline |
| UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects) | VRageRender.Voxels.MyClipmap | inline |
| UseCache | VRageRender.Voxels.MyClipmap | static |
| UseDithering | VRageRender.Voxels.MyClipmap | static |
| UseLodCut | VRageRender.Voxels.MyClipmap | static |
| UseQueries | VRageRender.Voxels.MyClipmap | static |
| WorldMatrix | VRageRender.Voxels.MyClipmap | |