Space Engineers
VRageRender.Voxels.MyClipmap Member List

This is the complete list of members for VRageRender.Voxels.MyClipmap, including all inherited members.

AddToUpdate(Vector3D cameraPos, MyClipmap clipmap)VRageRender.Voxels.MyClipmapinlinestatic
CameraFrustumGetterVRageRender.Voxels.MyClipmapstatic
CellsCacheVRageRender.Voxels.MyClipmapstatic
CellState enum nameVRageRender.Voxels.MyClipmap
ClippingCacheHitsVRageRender.Voxels.MyClipmapprotectedstatic
ClippingCacheMissesVRageRender.Voxels.MyClipmapprotectedstatic
ComputeLodViewBounds(MyClipmapScaleEnum scale, int lod, out float min, out float max)VRageRender.Voxels.MyClipmapinlinestatic
DebugDraw()VRageRender.Voxels.MyClipmapinline
DebugDrawClipmaps()VRageRender.Voxels.MyClipmapinlinestatic
DebugRangesVRageRender.Voxels.MyClipmapstatic
IdVRageRender.Voxels.MyClipmap
InvalidateRange(Vector3I minCellLod0, Vector3I maxCellLod0)VRageRender.Voxels.MyClipmapinline
IsDitheringInProgress()VRageRender.Voxels.MyClipmapinline
LoadContent()VRageRender.Voxels.MyClipmapinline
LOD_COLORSVRageRender.Voxels.MyClipmapstatic
LodRangeGroupsVRageRender.Voxels.MyClipmapstatic
LodSizeMinusOne(int lod)VRageRender.Voxels.MyClipmapinline
MyClipmap(uint id, MyClipmapScaleEnum scaleGroup, MatrixD worldMatrix, Vector3I sizeLod0, IMyClipmapCellHandler cellProvider, Vector3D massiveCenter, float massiveRadius, PruningFunc prunningFunc)VRageRender.Voxels.MyClipmapinline
NeedsResetCacheVRageRender.Voxels.MyClipmapstatic
PendingCacheCellDataVRageRender.Voxels.MyClipmapprotectedstatic
PruningFunc(ref BoundingBox bb, bool lazy)VRageRender.Voxels.MyClipmap
RemoveFromUpdate(MyClipmap clipmap)VRageRender.Voxels.MyClipmapinlinestatic
UnloadCache()VRageRender.Voxels.MyClipmapinlinestatic
UnloadContent()VRageRender.Voxels.MyClipmapinline
UpdateCell(MyRenderMessageUpdateClipmapCell msg)VRageRender.Voxels.MyClipmapinline
UpdateLodRanges(float[][] lodDistances)VRageRender.Voxels.MyClipmapinlinestatic
UpdateQueued(Vector3D cameraPos, Vector3 cameraForward, float farPlaneDistance, float largeDistanceFarPlane)VRageRender.Voxels.MyClipmapinlinestatic
UpdateWorldAABB(out BoundingBoxD worldAabb)VRageRender.Voxels.MyClipmapinline
UpdateWorldMatrix(ref MatrixD worldMatrix, bool sortCellsIntoCullObjects)VRageRender.Voxels.MyClipmapinline
UseCacheVRageRender.Voxels.MyClipmapstatic
UseDitheringVRageRender.Voxels.MyClipmapstatic
UseLodCutVRageRender.Voxels.MyClipmapstatic
UseQueriesVRageRender.Voxels.MyClipmapstatic
WorldMatrixVRageRender.Voxels.MyClipmap