Definition at line 8 of file MyPolygon.cs.
VRageRender.Utils.MyPolygon.MyPolygon |
( |
Plane |
polygonPlane | ) |
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inline |
void VRageRender.Utils.MyPolygon.AddLoop |
( |
List< Vector3 > |
loop | ) |
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inline |
void VRageRender.Utils.MyPolygon.Clear |
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| ) |
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inline |
void VRageRender.Utils.MyPolygon.DebugDraw |
( |
ref MatrixD |
drawMatrix | ) |
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inline |
LoopIterator VRageRender.Utils.MyPolygon.GetLoopIterator |
( |
int |
loopIndex | ) |
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inline |
int VRageRender.Utils.MyPolygon.GetLoopStart |
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int |
loopIndex | ) |
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inline |
void VRageRender.Utils.MyPolygon.GetVertex |
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int |
vertexIndex, |
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out Vertex |
v |
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) |
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inline |
void VRageRender.Utils.MyPolygon.GetXExtents |
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out float |
minX, |
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out float |
maxX |
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) |
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inline |
void VRageRender.Utils.MyPolygon.Transform |
( |
ref Matrix |
transformationMatrix | ) |
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inline |
int VRageRender.Utils.MyPolygon.LoopCount |
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get |
Plane VRageRender.Utils.MyPolygon.PolygonPlane |
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get |
int VRageRender.Utils.MyPolygon.VertexCount |
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get |
The documentation for this class was generated from the following file: