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VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades Class Reference
Inheritance diagram for VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades:
VRage.Render11.Common.IManagerDevice

Classes

struct  MyMarkerConstants
 

Public Member Functions

void MarkOneCascade (int numCascade, IDepthStencil depthStencil, Matrix worldToProjection, ICascadeShadowMapSlice slice)
 
void MarkAllCascades (IDepthStencil depthStencil, Matrix worldToProjection, ICascadeShadowMap csm)
 
void DrawCoverage (IRtvTexture outTex, IDepthStencil depthStencil)
 

Detailed Description

Definition at line 15 of file MyPostprocessMarkCascades.cs.

Member Function Documentation

void VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades.DrawCoverage ( IRtvTexture  outTex,
IDepthStencil  depthStencil 
)
inline

Definition at line 145 of file MyPostprocessMarkCascades.cs.

void VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades.MarkAllCascades ( IDepthStencil  depthStencil,
Matrix  worldToProjection,
ICascadeShadowMap  csm 
)
inline

Definition at line 133 of file MyPostprocessMarkCascades.cs.

void VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades.MarkOneCascade ( int  numCascade,
IDepthStencil  depthStencil,
Matrix  worldToProjection,
ICascadeShadowMapSlice  slice 
)
inline

Definition at line 104 of file MyPostprocessMarkCascades.cs.


The documentation for this class was generated from the following file: