void VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades.DrawCoverage |
( |
IRtvTexture |
outTex, |
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IDepthStencil |
depthStencil |
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) |
| |
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inline |
void VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades.MarkAllCascades |
( |
IDepthStencil |
depthStencil, |
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|
Matrix |
worldToProjection, |
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|
ICascadeShadowMap |
csm |
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) |
| |
|
inline |
void VRage.Render11.LightingStage.Shadows.MyPostprocessMarkCascades.MarkOneCascade |
( |
int |
numCascade, |
|
|
IDepthStencil |
depthStencil, |
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Matrix |
worldToProjection, |
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|
ICascadeShadowMapSlice |
slice |
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) |
| |
|
inline |
The documentation for this class was generated from the following file: