Definition at line 87 of file MyCascadeShadowMap.cs.
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.AddShadowmapQuery |
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ref List< MyShadowmapQuery > |
shadowmapQueries | ) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.Destroy |
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| ) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.DrawVolumes |
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| ) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.Init |
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int |
texSize, |
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int |
numSlices |
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) |
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inline |
void VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.Update |
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ref MyShadowsSettings |
settings | ) |
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inline |
ICsmPlacementStrategy VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.CsmPlacementStrategy |
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getset |
IDepthArrayTexture VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.DepthArrayTexture |
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get |
int VRage.Render11.LightingStage.Shadows.Internal.MyCascadeShadowMap.SlicesCount |
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get |
The documentation for this class was generated from the following file: