Definition at line 216 of file MyInstanceComponent.cs.
static void VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.Cleanup |
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MyMultiTransformStrategy |
strategy | ) |
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inlinestatic |
MatrixD VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.GetCoreMatrixD |
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inline |
Vector3D VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.GetCoreTranslation |
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inline |
void VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.GetMatrixCols |
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int |
nInstance, |
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out Vector4 |
col0, |
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out Vector4 |
col1, |
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out Vector4 |
col2 |
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) |
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inline |
void VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.SetCoreMatrix |
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MatrixD |
worldMatrix | ) |
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inline |
void VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.SetInstanceData |
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MyInstanceData[] |
data, |
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int |
start, |
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int |
count |
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) |
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inline |
int VRage.Render11.GeometryStage2.Instancing.MyMultiTransformStrategy.Count |
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get |
The documentation for this class was generated from the following file: