Space Engineers
Public Attributes | List of all members
VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition Class Reference
Inheritance diagram for VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition:
VRage.Game.MyObjectBuilder_EnvironmentItemDefinition VRage.Game.MyObjectBuilder_PhysicalModelDefinition VRage.Game.MyObjectBuilder_DefinitionBase VRage.ObjectBuilders.MyObjectBuilder_Base

Public Attributes

float BranchesStartHeight = 0.0f
 
float HitPoints = 100.0f
 
string CutEffect
 
string FallSound
 
string BreakSound
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_PhysicalModelDefinition
string Model
 
string PhysicalMaterial
 
float Mass = 0
 
- Public Attributes inherited from VRage.Game.MyObjectBuilder_DefinitionBase
SerializableDefinitionId Id
 
string DisplayName
 
string Description
 
string[] Icons
 
bool Public = true
 
bool Enabled = true
 
bool AvailableInSurvival = true
 

Additional Inherited Members

- Public Member Functions inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
bool ShouldSerializeSubtypeId ()
 
void Save (string filepath)
 
virtual MyObjectBuilder_Base Clone ()
 
- Properties inherited from VRage.ObjectBuilders.MyObjectBuilder_Base
MyStringHash SubtypeId [get]
 
string SubtypeName [get, set]
 
MyObjectBuilderType TypeId [get]
 

Detailed Description

Definition at line 9 of file MyObjectBuilder_TreeDefinition.cs.

Member Data Documentation

float VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition.BranchesStartHeight = 0.0f

Definition at line 13 of file MyObjectBuilder_TreeDefinition.cs.

string VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition.BreakSound

Definition at line 25 of file MyObjectBuilder_TreeDefinition.cs.

string VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition.CutEffect

Definition at line 19 of file MyObjectBuilder_TreeDefinition.cs.

string VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition.FallSound

Definition at line 22 of file MyObjectBuilder_TreeDefinition.cs.

float VRage.ObjectBuilders.Definitions.MyObjectBuilder_TreeDefinition.HitPoints = 100.0f

Definition at line 16 of file MyObjectBuilder_TreeDefinition.cs.


The documentation for this class was generated from the following file: