Noise that outputs dounut-like ring
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| | MyRing (double radius, double thickness) |
| |
| double | GetValue (double x) |
| |
| double | GetValue (double x, double y) |
| |
| double | GetValue (double x, double y, double z) |
| |
Noise that outputs dounut-like ring
Definition at line 8 of file MyRing.cs.
| VRage.Noise.Patterns.MyRing.MyRing |
( |
double |
radius, |
|
|
double |
thickness |
|
) |
| |
|
inline |
| double VRage.Noise.Patterns.MyRing.GetValue |
( |
double |
x | ) |
|
|
inline |
| double VRage.Noise.Patterns.MyRing.GetValue |
( |
double |
x, |
|
|
double |
y |
|
) |
| |
|
inline |
| double VRage.Noise.Patterns.MyRing.GetValue |
( |
double |
x, |
|
|
double |
y, |
|
|
double |
z |
|
) |
| |
|
inline |
| double VRage.Noise.Patterns.MyRing.Radius |
|
getset |
| double VRage.Noise.Patterns.MyRing.Thickness |
|
getset |
The documentation for this class was generated from the following file: