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VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxBuilderNode Class Reference

This node does not generate any syntax, but runs the preprocessing part and initializes the collecting of syntax. More...

Inheritance diagram for VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxBuilderNode:
VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode

Public Member Functions

 MyVisualSyntaxBuilderNode ()
 
void Preprocess ()
 
- Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
override int GetHashCode ()
 Method that is needed for Hashing purposes. Id should be a unique identifier within a graph. More...
 
IEnumerable< MyVisualSyntaxNodeGetSequenceDependentOutputs ()
 

Additional Inherited Members

- Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
MyVisualSyntaxNode TryRegisterNode (int nodeID, List< MyVisualSyntaxNode > collection)
 Tries to put the node of id into collection. More...
 
- Static Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
static MyVisualSyntaxNode CommonParent (IEnumerable< MyVisualSyntaxNode > nodes)
 
- Protected Attributes inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
MyObjectBuilder_ScriptNode m_objectBuilder
 Data container; More...
 
- Properties inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode
bool Preprocessed [get, set]
 Tells if the node was already preprocessed. (default value is false) More...
 
MyObjectBuilder_ScriptNode ObjectBuilder [get]
 Data container getter. More...
 

Detailed Description

This node does not generate any syntax, but runs the preprocessing part and initializes the collecting of syntax.

Definition at line 10 of file MyVisualSyntaxBuilderNode.cs.

Constructor & Destructor Documentation

VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxBuilderNode.MyVisualSyntaxBuilderNode ( )
inline

Definition at line 12 of file MyVisualSyntaxBuilderNode.cs.

Member Function Documentation

void VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxBuilderNode.Preprocess ( )
inline

Definition at line 16 of file MyVisualSyntaxBuilderNode.cs.


The documentation for this class was generated from the following file: