Space Engineers
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This node does not generate any syntax, but runs the preprocessing part and initializes the collecting of syntax. More...
Public Member Functions | |
MyVisualSyntaxBuilderNode () | |
void | Preprocess () |
Public Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
override int | GetHashCode () |
Method that is needed for Hashing purposes. Id should be a unique identifier within a graph. More... | |
IEnumerable< MyVisualSyntaxNode > | GetSequenceDependentOutputs () |
Additional Inherited Members | |
Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
MyVisualSyntaxNode | TryRegisterNode (int nodeID, List< MyVisualSyntaxNode > collection) |
Tries to put the node of id into collection. More... | |
Static Protected Member Functions inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
static MyVisualSyntaxNode | CommonParent (IEnumerable< MyVisualSyntaxNode > nodes) |
Protected Attributes inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
MyObjectBuilder_ScriptNode | m_objectBuilder |
Data container; More... | |
Properties inherited from VRage.Game.VisualScripting.ScriptBuilder.Nodes.MyVisualSyntaxNode | |
bool | Preprocessed [get, set] |
Tells if the node was already preprocessed. (default value is false) More... | |
MyObjectBuilder_ScriptNode | ObjectBuilder [get] |
Data container getter. More... | |
This node does not generate any syntax, but runs the preprocessing part and initializes the collecting of syntax.
Definition at line 10 of file MyVisualSyntaxBuilderNode.cs.
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inline |
Definition at line 12 of file MyVisualSyntaxBuilderNode.cs.
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inline |
Definition at line 16 of file MyVisualSyntaxBuilderNode.cs.