Space Engineers
Public Member Functions | Properties | List of all members
VRage.Game.VisualScripting.MyVSStateMachineManager Class Reference

Public Member Functions

void Update ()
 
string AddMachine (string filePath)
 
bool Run (string machineName, long ownerId=0)
 
bool Restore (string machineName, IEnumerable< MyObjectBuilder_ScriptSMCursor > cursors)
 
void Dispose ()
 
MyObjectBuilder_ScriptStateMachineManager GetObjectBuilder ()
 

Properties

IEnumerable< MyVSStateMachineRunningMachines [get]
 

Detailed Description

Definition at line 9 of file MyVSStateMachineManager.cs.

Member Function Documentation

string VRage.Game.VisualScripting.MyVSStateMachineManager.AddMachine ( string  filePath)
inline

Definition at line 34 of file MyVSStateMachineManager.cs.

void VRage.Game.VisualScripting.MyVSStateMachineManager.Dispose ( )
inline

Definition at line 88 of file MyVSStateMachineManager.cs.

MyObjectBuilder_ScriptStateMachineManager VRage.Game.VisualScripting.MyVSStateMachineManager.GetObjectBuilder ( )
inline

Definition at line 98 of file MyVSStateMachineManager.cs.

bool VRage.Game.VisualScripting.MyVSStateMachineManager.Restore ( string  machineName,
IEnumerable< MyObjectBuilder_ScriptSMCursor cursors 
)
inline

Definition at line 64 of file MyVSStateMachineManager.cs.

bool VRage.Game.VisualScripting.MyVSStateMachineManager.Run ( string  machineName,
long  ownerId = 0 
)
inline

Definition at line 47 of file MyVSStateMachineManager.cs.

void VRage.Game.VisualScripting.MyVSStateMachineManager.Update ( )
inline

Definition at line 19 of file MyVSStateMachineManager.cs.

Property Documentation

IEnumerable<MyVSStateMachine> VRage.Game.VisualScripting.MyVSStateMachineManager.RunningMachines
get

Definition at line 15 of file MyVSStateMachineManager.cs.


The documentation for this class was generated from the following file: